Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wicht" data-source="post: 6206023" data-attributes="member: 221"><p>This is meant to be hyperbole. Right? Because I doubt anyone here actually made that argument.</p><p></p><p></p><p></p><p>That sounds like a campaign dependent sort of thing. Would you be against a campaign world were this was true in some places (ie. Forgotten Realms, Greyhawk, Ebberon, Golarion) though maybe not all? </p><p></p><p>Anyway, if someone wants a campaign world like that, more power to them. If they don't, whatever makes them happy.</p><p></p><p>I'm not sure why this would be a sticking point, nor why you would assume its a universal assumption, except for, hyperbole, that is, exaggeration to make a point. But I'm not sure you are aware you are using hyperbole.</p><p></p><p></p><p></p><p>Hyperbole again. Who actually said this?</p><p></p><p></p><p></p><p></p><p>Hyperbole again. And this is not exactly how I recall the conversation, though I may have missed some of it. But I thought the whole magic jar episode sounded like a rather exciting sort of sequence of events, especially after the possibility of a friend noticing something wrong with his comrade was raised. That seems like exactly the sort of thing to make it all stand out in play, especially if it worked. I am not sure why, reasonable, in-game obstacles, are seen as some sort of detriment to good play, when, in my experience, they are what make the game fun for everyone and memorable. </p><p></p><p></p><p></p><p>Ad hominen attack. </p><p></p><p>Plot is generally a secondary consideration for myself when I am ruling on any particular action. And the assertion (made repeatedly by you) to the contrary is not born out in actual conversation in this thread (especially at this point of the thead). </p><p></p><p>You keep insultingly assuming bad faith on the part of those disagreeing with you and have made repeated accusation of malicious capriciousness in regards to how we interpret spells. I makes actually talking with you about the subject more difficult.</p></blockquote><p></p>
[QUOTE="Wicht, post: 6206023, member: 221"] This is meant to be hyperbole. Right? Because I doubt anyone here actually made that argument. That sounds like a campaign dependent sort of thing. Would you be against a campaign world were this was true in some places (ie. Forgotten Realms, Greyhawk, Ebberon, Golarion) though maybe not all? Anyway, if someone wants a campaign world like that, more power to them. If they don't, whatever makes them happy. I'm not sure why this would be a sticking point, nor why you would assume its a universal assumption, except for, hyperbole, that is, exaggeration to make a point. But I'm not sure you are aware you are using hyperbole. Hyperbole again. Who actually said this? Hyperbole again. And this is not exactly how I recall the conversation, though I may have missed some of it. But I thought the whole magic jar episode sounded like a rather exciting sort of sequence of events, especially after the possibility of a friend noticing something wrong with his comrade was raised. That seems like exactly the sort of thing to make it all stand out in play, especially if it worked. I am not sure why, reasonable, in-game obstacles, are seen as some sort of detriment to good play, when, in my experience, they are what make the game fun for everyone and memorable. Ad hominen attack. Plot is generally a secondary consideration for myself when I am ruling on any particular action. And the assertion (made repeatedly by you) to the contrary is not born out in actual conversation in this thread (especially at this point of the thead). You keep insultingly assuming bad faith on the part of those disagreeing with you and have made repeated accusation of malicious capriciousness in regards to how we interpret spells. I makes actually talking with you about the subject more difficult. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
Top