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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="N'raac" data-source="post: 6206347" data-attributes="member: 6681948"><p>Here come some now…</p><p></p><p></p><p></p><p></p><p>Let’s add invisibility = undetectibility, “why can’t I whisper my verbal components”, Fly lets my unconscious body hover in one place while I Magic Jar (that one I’d probably allow), I can just Scry someone to carefully study a Teleport location (and I need no real knowledge of the area), and “I can tell which Lizard Man is alone so I can Magic Jar him”.</p><p></p><p>So you were 100% right – such examples were very easy to find!</p><p></p><p></p><p></p><p>You said 1d4 damage – a nuisance, not a hazard, for 7[SUP]th[/SUP]+ level characters casting Rope Trick.</p><p></p><p></p><p></p><p>I recall saying that actually reading the spell description and not giving the spellcaster dubious and even wrong interpretations assists with a lot of balance issues. You are the only one, to my recollection, to suggest this means the most restrictive interpretation possible.</p><p></p><p></p><p></p><p></p><p>Hussar argues that if anyone can have the knowledge, everyone will automatically possess it, as near as I can tell. </p><p></p><p></p><p></p><p></p><p>I believe we’re back to the theory that “I pick one random mote of sentience I can perceive from inside my Magic Jar – that should be the guy who’s hiding all alone and can easily reach my safety zone without encountering anyone else in the village” is the only reasonable interpretation of the phrasing of Magic Jar.</p><p></p><p></p><p></p><p>Yup.</p><p></p><p></p><p></p><p></p><p></p><p>I’d like such a system provided it carries consequences to the PC when his offers are unsuccessful. Otherwise it’s just “keep the same offer until the roll succeeds”.</p><p></p><p></p><p></p><p></p><p>It’s interesting that the immortal creature should be desperate to avoid biding its time in the trap, but should have no problem agreeing to serve the caster for his lifetime, isn’t it?</p></blockquote><p></p>
[QUOTE="N'raac, post: 6206347, member: 6681948"] Here come some now… Let’s add invisibility = undetectibility, “why can’t I whisper my verbal components”, Fly lets my unconscious body hover in one place while I Magic Jar (that one I’d probably allow), I can just Scry someone to carefully study a Teleport location (and I need no real knowledge of the area), and “I can tell which Lizard Man is alone so I can Magic Jar him”. So you were 100% right – such examples were very easy to find! You said 1d4 damage – a nuisance, not a hazard, for 7[SUP]th[/SUP]+ level characters casting Rope Trick. I recall saying that actually reading the spell description and not giving the spellcaster dubious and even wrong interpretations assists with a lot of balance issues. You are the only one, to my recollection, to suggest this means the most restrictive interpretation possible. Hussar argues that if anyone can have the knowledge, everyone will automatically possess it, as near as I can tell. I believe we’re back to the theory that “I pick one random mote of sentience I can perceive from inside my Magic Jar – that should be the guy who’s hiding all alone and can easily reach my safety zone without encountering anyone else in the village” is the only reasonable interpretation of the phrasing of Magic Jar. Yup. I’d like such a system provided it carries consequences to the PC when his offers are unsuccessful. Otherwise it’s just “keep the same offer until the roll succeeds”. It’s interesting that the immortal creature should be desperate to avoid biding its time in the trap, but should have no problem agreeing to serve the caster for his lifetime, isn’t it? [/QUOTE]
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