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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="N'raac" data-source="post: 6206349" data-attributes="member: 6681948"><p>Actually, the King’s true colours render his blessing on our quest much less desirable, don’t they? With that in mind, all our successes are really failures – we did not secure the blessing of the just and righteous king.</p><p></p><p></p><p></p><p>Sure – or let’s play and find out why the Chamberlain is so dead set against us getting in to see the King. But it was suggested those of us who didn’t telegraph this to the players were railroading the PC’s – surely they would know about the Chamberlain in advance. But the townsfolk obviously would never talk about regular flights of Drakes when they can discuss the unreasonable Chamberlain instead!</p><p></p><p></p><p></p><p>Like “his resistance was a serious challenge to be overcome, not a series of very easy die rolls”.</p><p></p><p></p><p></p><p>We succeeded in intimidating the Drakes to take no action against the kingdom. If they go back home and bring back a bigger threat, then our intimidation did not achieve its goal. I would expect this in a wargame style, but not in “Indie”!</p><p></p><p></p><p></p><p></p><p>At what point did the PC’s experience any actual difficulty achieving their goals? @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6696971" target="_blank">Manbearcat</a></u></strong></em> tells me below they were pretty maxed out for this challenge.</p><p></p><p></p><p></p><p>Sure – and a non-Indie game can be awesome, but we want to pick it apart. So why don’t we get to subject the 4e scene to similar scrutiny?</p><p></p><p></p><p></p><p></p><p>Kind of like warriors and wizards have different sweet spots…returning us to the original thread concept. What is a typical group of 4e characters, and how would they fare against this challenge? Was that not the point? But then, in any game, in any edition, what is a “typical group” or a “typical challenge”? You had a difficult challenge to present one, and I think the results are at least illustrative and interesting.</p><p></p><p></p><p></p><p>You dismissed those tier expectations completely suggesting L1 characters would reasonably expect to get face time with the King, and the possibility the Chamberlain would refuse was utterly foreign to you. Now, I should know what concepts fit with each tier? You told me there are no hard and fast rules in that regard!</p><p></p><p></p><p></p><p>I thought he was helpless before the drakes – that’s why he was handing over treasure and a baby, isn’t it? Standing up would have seen him dead.</p><p></p><p></p><p></p><p>I saw no reasonable probability of failure to meet the challenge. They could fail twice. They had adequate resources to fail not at all. Were they at the end of their ropes – no more possibilities of overriding a bad roll – so that three consecutive 1s and 2s (all that could fail many of the rolls) would result in their failure overall? @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6696971" target="_blank">Manbearcat</a></u></strong></em> tells me it’s that the builds were very social-effective. What does that say about those tight 4e maths I keep hearing lauded?</p><p></p><p></p><p></p><p>NO ONE but you said anything about roll playing through minutiae. You project that on anyone who does not see your way as the “best way” to role play. The fact is that really enjoyable role playing is often various character personalities playing off one another, so it does not translate well to a typed excerpt – you don’t know what went before, so you lack the context.</p><p></p><p></p><p></p><p>It’s not role playing when it’s simply choosing the tactical best choices like your character is a pawn on the chessboard lacking any actual personality. </p><p></p><p></p><p></p><p></p><p></p><p>Me too.</p><p></p><p></p><p></p><p></p><p>I fear we have no preconception of what level would be an appropriate one to hob nob with Kings, Wicht!</p><p></p><p></p><p></p><p>Agreed.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6206349, member: 6681948"] Actually, the King’s true colours render his blessing on our quest much less desirable, don’t they? With that in mind, all our successes are really failures – we did not secure the blessing of the just and righteous king. Sure – or let’s play and find out why the Chamberlain is so dead set against us getting in to see the King. But it was suggested those of us who didn’t telegraph this to the players were railroading the PC’s – surely they would know about the Chamberlain in advance. But the townsfolk obviously would never talk about regular flights of Drakes when they can discuss the unreasonable Chamberlain instead! Like “his resistance was a serious challenge to be overcome, not a series of very easy die rolls”. We succeeded in intimidating the Drakes to take no action against the kingdom. If they go back home and bring back a bigger threat, then our intimidation did not achieve its goal. I would expect this in a wargame style, but not in “Indie”! At what point did the PC’s experience any actual difficulty achieving their goals? @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6696971"]Manbearcat[/URL][/U][/B][/I] tells me below they were pretty maxed out for this challenge. Sure – and a non-Indie game can be awesome, but we want to pick it apart. So why don’t we get to subject the 4e scene to similar scrutiny? Kind of like warriors and wizards have different sweet spots…returning us to the original thread concept. What is a typical group of 4e characters, and how would they fare against this challenge? Was that not the point? But then, in any game, in any edition, what is a “typical group” or a “typical challenge”? You had a difficult challenge to present one, and I think the results are at least illustrative and interesting. You dismissed those tier expectations completely suggesting L1 characters would reasonably expect to get face time with the King, and the possibility the Chamberlain would refuse was utterly foreign to you. Now, I should know what concepts fit with each tier? You told me there are no hard and fast rules in that regard! I thought he was helpless before the drakes – that’s why he was handing over treasure and a baby, isn’t it? Standing up would have seen him dead. I saw no reasonable probability of failure to meet the challenge. They could fail twice. They had adequate resources to fail not at all. Were they at the end of their ropes – no more possibilities of overriding a bad roll – so that three consecutive 1s and 2s (all that could fail many of the rolls) would result in their failure overall? @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6696971"]Manbearcat[/URL][/U][/B][/I] tells me it’s that the builds were very social-effective. What does that say about those tight 4e maths I keep hearing lauded? NO ONE but you said anything about roll playing through minutiae. You project that on anyone who does not see your way as the “best way” to role play. The fact is that really enjoyable role playing is often various character personalities playing off one another, so it does not translate well to a typed excerpt – you don’t know what went before, so you lack the context. It’s not role playing when it’s simply choosing the tactical best choices like your character is a pawn on the chessboard lacking any actual personality. Me too. I fear we have no preconception of what level would be an appropriate one to hob nob with Kings, Wicht! Agreed. [/QUOTE]
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