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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="N'raac" data-source="post: 6206537" data-attributes="member: 6681948"><p>For myself, I don’t see the playout as a useless example, nor an “edition war” grounding. I do see explanations being requested. I also see value in a system that (as someone above noted) provides a more detailed resolution mechanic where previously a single skill roll was determinative.</p><p> </p><p>I think you’re correct that it may look less challenging due to the PC’s getting lucky with the rolls. I got the sense that the rolls were generally quite easy, and that there seemed no shortage of opportunities to obtain a re-roll. The second example didn’t have that same feel – there, we saw the players forced to carefully consider their options, and placed under real pressure (eg the player choosing to take a harder roll in the hopes of turning things around). </p><p> </p><p>To the extent there is an “edition war” feel, I think that comes more from the assertion that “hey, you can’t get a Leaner’s Permit to Role Play without knowing Drakes are servants of Dragons and what is appropriate at each tier”. I don’t think that’s an edition issue at all, especially since differing interpretations of both are posited by posters on both sides of the “playstyle” discussion.</p><p> </p><p>I expect you’ll get to this issue in due course (my own time is pretty constrained recently as well), but the issue I perceive is the fact that certain characters still appear to dominate in some regards. The CHAladin made the Chamberlain challenge simple, where he wasn’t there for the Ranger negotiations. Granting re-rolls changes the landscape a lot (I don’t recall any in the Ranger scene). So it doesn’t seem like “Indie” (and/or 4e) have made power disparities go away, just changed where the disparity lies.</p><p> </p><p></p><p> </p><p>I think this can vary regardless of level, but is again a weakness in the lack of context for examples. I continue to find a dichotomy that we must always be able to negotiate/intimidate/con our way past the Chamberlain – that is, there is no such thing as an unbeatable social challenge - but the same does not extend to a combat challenge. Especially when this is interspersed with admonitions that we should be letting the gameplay drive the determination of whether we are engaging some challenges (all challenges?) through social or combat means.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6206537, member: 6681948"] For myself, I don’t see the playout as a useless example, nor an “edition war” grounding. I do see explanations being requested. I also see value in a system that (as someone above noted) provides a more detailed resolution mechanic where previously a single skill roll was determinative. I think you’re correct that it may look less challenging due to the PC’s getting lucky with the rolls. I got the sense that the rolls were generally quite easy, and that there seemed no shortage of opportunities to obtain a re-roll. The second example didn’t have that same feel – there, we saw the players forced to carefully consider their options, and placed under real pressure (eg the player choosing to take a harder roll in the hopes of turning things around). To the extent there is an “edition war” feel, I think that comes more from the assertion that “hey, you can’t get a Leaner’s Permit to Role Play without knowing Drakes are servants of Dragons and what is appropriate at each tier”. I don’t think that’s an edition issue at all, especially since differing interpretations of both are posited by posters on both sides of the “playstyle” discussion. I expect you’ll get to this issue in due course (my own time is pretty constrained recently as well), but the issue I perceive is the fact that certain characters still appear to dominate in some regards. The CHAladin made the Chamberlain challenge simple, where he wasn’t there for the Ranger negotiations. Granting re-rolls changes the landscape a lot (I don’t recall any in the Ranger scene). So it doesn’t seem like “Indie” (and/or 4e) have made power disparities go away, just changed where the disparity lies. I think this can vary regardless of level, but is again a weakness in the lack of context for examples. I continue to find a dichotomy that we must always be able to negotiate/intimidate/con our way past the Chamberlain – that is, there is no such thing as an unbeatable social challenge - but the same does not extend to a combat challenge. Especially when this is interspersed with admonitions that we should be letting the gameplay drive the determination of whether we are engaging some challenges (all challenges?) through social or combat means. [/QUOTE]
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Fighters vs. Spellcasters (a case for fighters.)
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