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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="sheadunne" data-source="post: 6206628" data-attributes="member: 27570"><p>What I saw was the "issues" being resolved during the scene rather than done as a separate game. Rather than have the PC's turned away and investigate, all the investigating that would have been done was included within the scene. I felt the scene actually crammed three or four sessions worth of investigating into one 40 minute scene. I felt it was elegant that way. </p><p></p><p>Now on the other side, I can certainly see a lot of fun also occurring in an investigation game, if that was something the players were interested in pursuing. In indie-play, player goals are the driving force behind the scenes. The goal of this particular scene was to gain the assistance, blessing, etc of the king. They achieved that goal. An investigation scene would have delayed the player goals and may have caused player disinterest? On the other hand, if the goal of the scene was to set up an investigation of why the kingdom is falling apart or why babies have gone missing etc, then the scene would have been framed differently. At least that's the way I'm understanding it.</p><p></p><p>If players in [MENTION=6696971]Manbearcat[/MENTION] 's games want to get to the action and aren't interested in spending time investigating, then this particular method I would say worked well. </p><p></p><p>If players in your game are interested in investigating then the scene wouldn't have been very fulfilling, felt rushed, lacked the nuances of uncovering clues.</p><p></p><p>What I think both of you are interested in is playing a fun game. What nobody wants is forcing players to investigate when they have no interested in it, or forcing players to ignore investigating when they've clearly expressed a desire to play that type of game. </p><p></p><p>What I personally don't want is a bait and switch game. I don't want to spend 4 sessions investigating why the chamberlain won't let us see the king if I've signed up for a gonzo high-fantasy adventure game, nor do I want a gonzo game when I've but my Sherlock Holmes hat on.</p></blockquote><p></p>
[QUOTE="sheadunne, post: 6206628, member: 27570"] What I saw was the "issues" being resolved during the scene rather than done as a separate game. Rather than have the PC's turned away and investigate, all the investigating that would have been done was included within the scene. I felt the scene actually crammed three or four sessions worth of investigating into one 40 minute scene. I felt it was elegant that way. Now on the other side, I can certainly see a lot of fun also occurring in an investigation game, if that was something the players were interested in pursuing. In indie-play, player goals are the driving force behind the scenes. The goal of this particular scene was to gain the assistance, blessing, etc of the king. They achieved that goal. An investigation scene would have delayed the player goals and may have caused player disinterest? On the other hand, if the goal of the scene was to set up an investigation of why the kingdom is falling apart or why babies have gone missing etc, then the scene would have been framed differently. At least that's the way I'm understanding it. If players in [MENTION=6696971]Manbearcat[/MENTION] 's games want to get to the action and aren't interested in spending time investigating, then this particular method I would say worked well. If players in your game are interested in investigating then the scene wouldn't have been very fulfilling, felt rushed, lacked the nuances of uncovering clues. What I think both of you are interested in is playing a fun game. What nobody wants is forcing players to investigate when they have no interested in it, or forcing players to ignore investigating when they've clearly expressed a desire to play that type of game. What I personally don't want is a bait and switch game. I don't want to spend 4 sessions investigating why the chamberlain won't let us see the king if I've signed up for a gonzo high-fantasy adventure game, nor do I want a gonzo game when I've but my Sherlock Holmes hat on. [/QUOTE]
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