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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Aenghus" data-source="post: 6206849" data-attributes="member: 2656"><p>Making tactical errors doesn't necessarily make you a better roleplayer. Repeating tactical errors definitely doesn't. Taking risks with your own PC is part of the game, and can be fun. </p><p></p><p>It's not so much fun when your PC, when confused, chops another PC's head off (I've seen similar incidents before). It's even less fun the second time it happens. This style of play can have severe downsides if there isn't DM fudging so that the flavourful clueless mistakes of the method actor don't directly cause a trail of PC deaths or even TPKs. Holding the foaming barbarian back so he doesn't eviscerate the recalcitrant chamberlain can be fun the first time, but with repetition without any learning or character development it quickly turns being a quirk of character to an annoyance, to making the PC too much of a liability to tolerate. I've seen PCs fired or killed by parties tired of the unnecessary risks taken by such PCs in the name of fun and role-playing. The hackneyed phrase "I was just playing my character" are typically the last words of many such PCs. </p><p></p><p>Wargaming-style play is a perfectly viable game style, emphasising the Game part of "RPG". After all D&D itself descended from a wargame. I prefer some roleplaying mixed in there myself. I just don't see rules as a natural enemy of roleplaying or a necessary evil.</p><p></p><p>Every group I have seen develops their own sense of what metagaming is rewarded, what is permitted and what is forbidden. If any mechanics are used in the game players with decent system mastery or good math will instinctively develop a feel for the underlying probabilities (or lack of them) in the game, whether they articulate them or not. Obfuscating the math just hinders those players who want to make rational decisions and are prevented from doing so.</p><p></p><p>Seriously, every style of play has strengths and weaknesses. Used "incorrectly", any style of play can lead to issues within a game. The posters here have developed their play and refereeing styles in reaction to the best and the worst they have seen over their years. The issue being one persons best may well be another's undesirable or worst. We value different game goals and our choice of DM tools and tactics reflect that.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 6206849, member: 2656"] Making tactical errors doesn't necessarily make you a better roleplayer. Repeating tactical errors definitely doesn't. Taking risks with your own PC is part of the game, and can be fun. It's not so much fun when your PC, when confused, chops another PC's head off (I've seen similar incidents before). It's even less fun the second time it happens. This style of play can have severe downsides if there isn't DM fudging so that the flavourful clueless mistakes of the method actor don't directly cause a trail of PC deaths or even TPKs. Holding the foaming barbarian back so he doesn't eviscerate the recalcitrant chamberlain can be fun the first time, but with repetition without any learning or character development it quickly turns being a quirk of character to an annoyance, to making the PC too much of a liability to tolerate. I've seen PCs fired or killed by parties tired of the unnecessary risks taken by such PCs in the name of fun and role-playing. The hackneyed phrase "I was just playing my character" are typically the last words of many such PCs. Wargaming-style play is a perfectly viable game style, emphasising the Game part of "RPG". After all D&D itself descended from a wargame. I prefer some roleplaying mixed in there myself. I just don't see rules as a natural enemy of roleplaying or a necessary evil. Every group I have seen develops their own sense of what metagaming is rewarded, what is permitted and what is forbidden. If any mechanics are used in the game players with decent system mastery or good math will instinctively develop a feel for the underlying probabilities (or lack of them) in the game, whether they articulate them or not. Obfuscating the math just hinders those players who want to make rational decisions and are prevented from doing so. Seriously, every style of play has strengths and weaknesses. Used "incorrectly", any style of play can lead to issues within a game. The posters here have developed their play and refereeing styles in reaction to the best and the worst they have seen over their years. The issue being one persons best may well be another's undesirable or worst. We value different game goals and our choice of DM tools and tactics reflect that. [/QUOTE]
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