Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6206855" data-attributes="member: 42582"><p>In my case, because that's what I play the game for. If action X is interesting, then I would expect that GM to frame my PC into the occurence of action X.</p><p></p><p>This comes back to what we mean by "success", I think. I have talked about "having an impact on the scene". If I am playing an honour-bound paladin, and the best (or only) way for me have an impact on the scene is to act dishonourably, then (by my lights) something has gone wrong. Choosing to act dishonourably should be relevant not because it is the best way to impact the scene, but because it is a <em>different</em> way of impacting the scene compared to acting honourably.</p><p></p><p><a href="http://www.enworld.org/forum/showthread.php?312367-Actual-play-another-combat-free-session-with-intra-party-dyanmics" target="_blank">Here</a> is an actual play report that illustrates what I mean: the player of the paladin (well, fighter/cleric - same diff) chose to act honourably rather than dishonourably, and that didn't reduce his ability to impact the scene, though it changed the nature of the impact:</p><p></p><p style="margin-left: 20px">the PCs took as prisoner a cleric of Torog</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><snip></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">They decided to conduct the interrogation in the beer cellar of the inn</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><snip></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The party's "social" team consists of a drow sorcerer/demonskin adept with very strong Bluff and good Intimidate, a tiefling paladin of the Raven Queen with good Diplomacy and Intimidate, and a wizard/divine philosopher (who serves Erathis, Ioun, probably Vecna although it's a bit amiguous, and in the past at least has served the Raven Queen)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><snip></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">There are two other PCs. One is a ranger/cleric who has good perception, zero social skills, and whose player is interstate on sabbatical - so that character was given the job of guarding the stairs. The other is a dwarven fighter/warpriest of Moradin, who has poor social skills but who (due to the way previous events have played out) is the "leader" of the party in the town they are in - he is "Lord Derrik", "Lord of the Dwarfholme of the East" who is accepted by the Baron as a peer.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">As the interrogation began in the beer cellar, Lord Derrik was sent upstairs, to the enemy's apartments, to do a thorough search</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><snip></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">With the sorcerer taking the lead <snip> they managed to persuade the captive cleric to talk. I ran the persuasion as a skill challenge </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><snip></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The crux of the attempt to persuade her was that she had no objection to suffering (being a cleric of Torog) but that she didn't want to die; but also if she <em>did</em> die, she was very confident that her soul would not go to the Raven Queen but straight to her divine master.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><snip></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The wizard threatened her with death and resurrection as an undead corpse which he would then interrogate at his leisure (and he showed her some documents detailing necromantic rituals to back up this threat), but the force of this threat was a little blunted by the objections coming from the paladin of the Raven Queen. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The captive herself then started insisting that Lord Derrik (whom she, like everyone else in the town, was treating as the leader of the party) guarantee that the Baron would not execute her. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><snip></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The drow sorcerer, through subtle manipulation (and an excellent Bluff check) managed to persuade her that this would be done, although no such actual promise was given - it was more that he worded things in such a way that gave her the impression that the undertaking was understood by all to have been given. And neither the wizard nor the paladin did anything to contradict the impression that had been created on her part. And thus she started spilling the beans - of which she had many to spill.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">And then at about this time the player playing Derrik decided he had had enough of watching the others go at it, and so decided that Derrik had finished sorting out the furniture upstairs and was coming back downstairs to see how things were going. The ranger on guard had been instructed to try and dissuade Derrik from coming down, and he made a half-hearted attempt, but a PC whose player is absent is never going to persuade a PC whose player is present and wants to get in on the action! So Derrik came in.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">He was very pleased to see the captive talking, and being so cooperative. And she was very pleased to see him, explaining that she was glad that he (through his agents) had promised to persuade the Baron to spare his life. At which point Derrik almost started pulling out his beard in frustration (and I think the player might not have been following all that was going on also</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><snip></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">But being a warpriest of Moradin, and a dwarf of his word (even if given carelessly by others!) he could not go back on a deal that she had so obviously been made to believe had been struck, and had relied upon in exchange for giving up her information.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Derrik did try to weasel out of things a bit by saying "he would do his best to persuade the Baron to spare her life", but the captive pointed out that the Baron owed his life and his town to Derrik, and Derrik was therefore in a position to extract the guarantee of mercy, not merely ask for it. And so when the PCs then met up with the Baron at dawn, the first thing Derrik did after pleasantries had been exchanged was to hand over the prisoner while explaining that he had promised to her that her life would be spared. And as she had foreseen, the Baron had no choice but to comply with Derrik's request.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">So Derrik (and Derrik's player, at least somewhat) was upset that a prisoner had been spared whom he thought ought to be tried and justly punished - because the interrogators had been careless in making promises that they shouldn't have. The drow was upset that Derrik had instructed him to lead an interrogation, and then come in and mucked it up before it had reached its conclusion (which I think the drow envisaged being a swift execution so that Derrik need never know of the duplicitous means used to extract the information). The paladin was upset that someone who deserved death, and who had brough death to so many undeserving, was being spared.</p><p></p><p>I think there is still a disconnect over "right choice". I prefer it that differences of choice be driven by differences in their value or meaning, not becuase one is more mechanically expedient than the other.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6206855, member: 42582"] In my case, because that's what I play the game for. If action X is interesting, then I would expect that GM to frame my PC into the occurence of action X. This comes back to what we mean by "success", I think. I have talked about "having an impact on the scene". If I am playing an honour-bound paladin, and the best (or only) way for me have an impact on the scene is to act dishonourably, then (by my lights) something has gone wrong. Choosing to act dishonourably should be relevant not because it is the best way to impact the scene, but because it is a [I]different[/I] way of impacting the scene compared to acting honourably. [url=http://www.enworld.org/forum/showthread.php?312367-Actual-play-another-combat-free-session-with-intra-party-dyanmics]Here[/url] is an actual play report that illustrates what I mean: the player of the paladin (well, fighter/cleric - same diff) chose to act honourably rather than dishonourably, and that didn't reduce his ability to impact the scene, though it changed the nature of the impact: [indent]the PCs took as prisoner a cleric of Torog <snip> They decided to conduct the interrogation in the beer cellar of the inn <snip> The party's "social" team consists of a drow sorcerer/demonskin adept with very strong Bluff and good Intimidate, a tiefling paladin of the Raven Queen with good Diplomacy and Intimidate, and a wizard/divine philosopher (who serves Erathis, Ioun, probably Vecna although it's a bit amiguous, and in the past at least has served the Raven Queen) <snip> There are two other PCs. One is a ranger/cleric who has good perception, zero social skills, and whose player is interstate on sabbatical - so that character was given the job of guarding the stairs. The other is a dwarven fighter/warpriest of Moradin, who has poor social skills but who (due to the way previous events have played out) is the "leader" of the party in the town they are in - he is "Lord Derrik", "Lord of the Dwarfholme of the East" who is accepted by the Baron as a peer. As the interrogation began in the beer cellar, Lord Derrik was sent upstairs, to the enemy's apartments, to do a thorough search <snip> With the sorcerer taking the lead <snip> they managed to persuade the captive cleric to talk. I ran the persuasion as a skill challenge <snip> The crux of the attempt to persuade her was that she had no objection to suffering (being a cleric of Torog) but that she didn't want to die; but also if she [I]did[/I] die, she was very confident that her soul would not go to the Raven Queen but straight to her divine master. <snip> The wizard threatened her with death and resurrection as an undead corpse which he would then interrogate at his leisure (and he showed her some documents detailing necromantic rituals to back up this threat), but the force of this threat was a little blunted by the objections coming from the paladin of the Raven Queen. The captive herself then started insisting that Lord Derrik (whom she, like everyone else in the town, was treating as the leader of the party) guarantee that the Baron would not execute her. <snip> The drow sorcerer, through subtle manipulation (and an excellent Bluff check) managed to persuade her that this would be done, although no such actual promise was given - it was more that he worded things in such a way that gave her the impression that the undertaking was understood by all to have been given. And neither the wizard nor the paladin did anything to contradict the impression that had been created on her part. And thus she started spilling the beans - of which she had many to spill. And then at about this time the player playing Derrik decided he had had enough of watching the others go at it, and so decided that Derrik had finished sorting out the furniture upstairs and was coming back downstairs to see how things were going. The ranger on guard had been instructed to try and dissuade Derrik from coming down, and he made a half-hearted attempt, but a PC whose player is absent is never going to persuade a PC whose player is present and wants to get in on the action! So Derrik came in. He was very pleased to see the captive talking, and being so cooperative. And she was very pleased to see him, explaining that she was glad that he (through his agents) had promised to persuade the Baron to spare his life. At which point Derrik almost started pulling out his beard in frustration (and I think the player might not have been following all that was going on also <snip> But being a warpriest of Moradin, and a dwarf of his word (even if given carelessly by others!) he could not go back on a deal that she had so obviously been made to believe had been struck, and had relied upon in exchange for giving up her information. Derrik did try to weasel out of things a bit by saying "he would do his best to persuade the Baron to spare her life", but the captive pointed out that the Baron owed his life and his town to Derrik, and Derrik was therefore in a position to extract the guarantee of mercy, not merely ask for it. And so when the PCs then met up with the Baron at dawn, the first thing Derrik did after pleasantries had been exchanged was to hand over the prisoner while explaining that he had promised to her that her life would be spared. And as she had foreseen, the Baron had no choice but to comply with Derrik's request. So Derrik (and Derrik's player, at least somewhat) was upset that a prisoner had been spared whom he thought ought to be tried and justly punished - because the interrogators had been careless in making promises that they shouldn't have. The drow was upset that Derrik had instructed him to lead an interrogation, and then come in and mucked it up before it had reached its conclusion (which I think the drow envisaged being a swift execution so that Derrik need never know of the duplicitous means used to extract the information). The paladin was upset that someone who deserved death, and who had brough death to so many undeserving, was being spared.[/indent] I think there is still a disconnect over "right choice". I prefer it that differences of choice be driven by differences in their value or meaning, not becuase one is more mechanically expedient than the other. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
Top