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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Wicht" data-source="post: 6206864" data-attributes="member: 221"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="o.O" title="Er... what? o.O" data-smilie="12"data-shortname="o.O" /> Well I am the DM, who else gets to interpret the value and goals of NPCs? (excepting in some shared story indy game, which I am not playing, so it doesn't count)</p><p></p><p></p><p></p><p>You have read the spell text right? The spell text that explicitly says there will be bargaining, that the creatures will not perform unreasonable tasks, and that, in short, it is not guaranteed to work every time? There is no "interpretation" here, just the rules as explicitly written. A DM who fails to bargain on behalf of the NPC is the one who is failing to follow the spell text as written.</p><p></p><p></p><p></p><p>I tend to think of immortal creatures as being more patient than mortal creatures. But that is, admittedly, just me. Feel free to run them differently in your world. </p><p></p><p>Time issues are a legitimate lever the DM can employ; though like all levers, overuse makes it obnoxious. If you don't like them don't use them, but used judiciously they add a certain je ne sais quoi to a game. </p><p></p><p>As to you PC vs. NPC conjecture, it is actually a necessary consideration, when doing game design, to remember that NPCs do generally have more time and less threats than PCs. That is, PCs tend to have battle after battle in a single day, NPCs tend to have only one battle a day (often, alas and alack, their last). Now, as to the implication in regards to conjuring one to bargain, a named entity is likely going to have different concerns than an unnamed entity. Goals will also be different for each creature and alignment. A DM should take all of this into account when bargaining on behalf of the NPC. </p><p></p><p>Funny thing is, I honestly think you don't see it. Look at every single example in this or any other thread like it. Every single time this comes up, it's exactly the same. There is no imbalance because "good DM's" make good rulings and limit caster power.</p></blockquote><p>[/QUOTE]</p>
[QUOTE="Wicht, post: 6206864, member: 221"] o.O Well I am the DM, who else gets to interpret the value and goals of NPCs? (excepting in some shared story indy game, which I am not playing, so it doesn't count) You have read the spell text right? The spell text that explicitly says there will be bargaining, that the creatures will not perform unreasonable tasks, and that, in short, it is not guaranteed to work every time? There is no "interpretation" here, just the rules as explicitly written. A DM who fails to bargain on behalf of the NPC is the one who is failing to follow the spell text as written. I tend to think of immortal creatures as being more patient than mortal creatures. But that is, admittedly, just me. Feel free to run them differently in your world. Time issues are a legitimate lever the DM can employ; though like all levers, overuse makes it obnoxious. If you don't like them don't use them, but used judiciously they add a certain je ne sais quoi to a game. As to you PC vs. NPC conjecture, it is actually a necessary consideration, when doing game design, to remember that NPCs do generally have more time and less threats than PCs. That is, PCs tend to have battle after battle in a single day, NPCs tend to have only one battle a day (often, alas and alack, their last). Now, as to the implication in regards to conjuring one to bargain, a named entity is likely going to have different concerns than an unnamed entity. Goals will also be different for each creature and alignment. A DM should take all of this into account when bargaining on behalf of the NPC. Funny thing is, I honestly think you don't see it. Look at every single example in this or any other thread like it. Every single time this comes up, it's exactly the same. There is no imbalance because "good DM's" make good rulings and limit caster power.[/QUOTE] [/QUOTE]
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Fighters vs. Spellcasters (a case for fighters.)
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