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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Hussar" data-source="post: 6206885" data-attributes="member: 22779"><p>Wasn't meaning to be subtle about it. I thought I was pretty overt. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Very few people ever accuse me of subtlety. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>But, again, look through every single example. Every one. The DM's are choosing interpretations which are penalizing the players. And, it makes sense, since it's a means to balance caster power. The problem, for me, is that it hinges on so much rules lawyering from the DM that it would suck all the fun out of the game. </p><p></p><p>I mean, my head would explode if a DM pulled that with a Glabrezu that I summoned. It would piss me off to no end and likely result in a huge row at the table. To me, that's about as bad as it gets for DMing. The player has jumped through all the hoops, dotted the I's and crossed the T's and then the DM pulls the rug out from under him for nothing. Completely genre breaking, completely immersion breaking, for me. </p><p></p><p>To me, that's about the worst thing a DM can do. In a 2e game I was playing I had a paladin. So, after 4th (5th?) level, I called my paladin's warhorse. Now the character was envisioned as Knight. Full plate armor, shield, Dudley Do Right, the whole nine yards. And I'd even specifically asked the DM if I could have a bit of a custom horse that could, not really fly, but jump very far (I'd just seen Krull for the umpteenth time and wanted a Fire Horse). </p><p></p><p>So, off we go, paladin mount quest. Fight the monsters, brave the dangers and at the very end, I get a sabre toothed cat, a la He Man. Total bait and switch. The fact that the cat was actually probably better than the horse didn't matter. I had made what I wanted for my character perfectly crystal clear and the DM totally ignored me for his own ideas. Heck, that was one of the big improvements, IMO, of 3e. You didn't have to be dependent on DM's for basic character elements. You just got them automatically.</p><p></p><p>I guess you could say I've got an axe to grind here. To me, it looks like you and N'raac and Ahn are more interested in your campaign than in the characters. Again, to me, this leads to frustrated players who wind up just going along for the ride and never try to make anything that the DM doesn't approve of, because they know that, unless they game the DM, they're never going to get it. It makes the game 100% about the DM and not the game. And I'm there to play D&D, not Wicht: The Gaming.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6206885, member: 22779"] Wasn't meaning to be subtle about it. I thought I was pretty overt. :D Very few people ever accuse me of subtlety. :D But, again, look through every single example. Every one. The DM's are choosing interpretations which are penalizing the players. And, it makes sense, since it's a means to balance caster power. The problem, for me, is that it hinges on so much rules lawyering from the DM that it would suck all the fun out of the game. I mean, my head would explode if a DM pulled that with a Glabrezu that I summoned. It would piss me off to no end and likely result in a huge row at the table. To me, that's about as bad as it gets for DMing. The player has jumped through all the hoops, dotted the I's and crossed the T's and then the DM pulls the rug out from under him for nothing. Completely genre breaking, completely immersion breaking, for me. To me, that's about the worst thing a DM can do. In a 2e game I was playing I had a paladin. So, after 4th (5th?) level, I called my paladin's warhorse. Now the character was envisioned as Knight. Full plate armor, shield, Dudley Do Right, the whole nine yards. And I'd even specifically asked the DM if I could have a bit of a custom horse that could, not really fly, but jump very far (I'd just seen Krull for the umpteenth time and wanted a Fire Horse). So, off we go, paladin mount quest. Fight the monsters, brave the dangers and at the very end, I get a sabre toothed cat, a la He Man. Total bait and switch. The fact that the cat was actually probably better than the horse didn't matter. I had made what I wanted for my character perfectly crystal clear and the DM totally ignored me for his own ideas. Heck, that was one of the big improvements, IMO, of 3e. You didn't have to be dependent on DM's for basic character elements. You just got them automatically. I guess you could say I've got an axe to grind here. To me, it looks like you and N'raac and Ahn are more interested in your campaign than in the characters. Again, to me, this leads to frustrated players who wind up just going along for the ride and never try to make anything that the DM doesn't approve of, because they know that, unless they game the DM, they're never going to get it. It makes the game 100% about the DM and not the game. And I'm there to play D&D, not Wicht: The Gaming. [/QUOTE]
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