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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Wicht" data-source="post: 6206891" data-attributes="member: 221"><p>And that's just a factually inaccurate assessment of my game. Notice the offer I would make of allowing my casters to bargain at a penalty rather than just flat out rule against them. I very rarely try to penalize my players just to penalize them or in some quest for balance.</p><p></p><p></p><p></p><p>We don't have much rule's lawyering at our games. I prefer a more smooth, faster game. I'll wing a ruling if I can rather than spend copious amounts of time poring over the fine print of the rules. Generally my instincts serve me pretty well, I think, and most of my guesses as to "how it should work" end up matching fairly closely with the fine print.</p><p></p><p></p><p></p><p>It would still be funny once. I wouldn't do it every time. But there's no doubt I'm going to keep that idea in the hopper. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Really, why can't you just cast the spell again the next day? (and I doubt I would do it if there was actual consequences on the line)</p><p></p><p></p><p></p><p></p><p>I would humbly suggest that you stop making assumptions about play tables you've never played at. You are reading far too much into things and making some seriously misguided accusations not borne out by either the conversation nor reality. </p><p></p><p>If you ever attend Origins, look up one of my games. You'll have fun.</p></blockquote><p></p>
[QUOTE="Wicht, post: 6206891, member: 221"] And that's just a factually inaccurate assessment of my game. Notice the offer I would make of allowing my casters to bargain at a penalty rather than just flat out rule against them. I very rarely try to penalize my players just to penalize them or in some quest for balance. We don't have much rule's lawyering at our games. I prefer a more smooth, faster game. I'll wing a ruling if I can rather than spend copious amounts of time poring over the fine print of the rules. Generally my instincts serve me pretty well, I think, and most of my guesses as to "how it should work" end up matching fairly closely with the fine print. It would still be funny once. I wouldn't do it every time. But there's no doubt I'm going to keep that idea in the hopper. :D Really, why can't you just cast the spell again the next day? (and I doubt I would do it if there was actual consequences on the line) I would humbly suggest that you stop making assumptions about play tables you've never played at. You are reading far too much into things and making some seriously misguided accusations not borne out by either the conversation nor reality. If you ever attend Origins, look up one of my games. You'll have fun. [/QUOTE]
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Fighters vs. Spellcasters (a case for fighters.)
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