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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="sheadunne" data-source="post: 6207319" data-attributes="member: 27570"><p>You are 100% correct. It's a bastard and I hate it. I also hated taking notes in school and I hate doing it at meetings. Thankfully most groups I've gamed with, regardless of the play style, have been fairly tolerate of forgetting or misremembering and usually someone at the table remembers correctly. </p><p></p><p>Back when I used XP I used to give out party bonuses based on the number of likes and dislikes from the last session as a way of remembering everything that happened. Players started taking notes to maximize their XP bonus lol. </p><p></p><p>But anyway, I'm a fairly lazy DM and a horrible note taker so I'm in complete agreement that it's a more difficult play style in that regard. </p><p></p><p>Still, it beats being the player who had to draw out the dungeon on graph paper as we played . . .</p></blockquote><p></p>
[QUOTE="sheadunne, post: 6207319, member: 27570"] You are 100% correct. It's a bastard and I hate it. I also hated taking notes in school and I hate doing it at meetings. Thankfully most groups I've gamed with, regardless of the play style, have been fairly tolerate of forgetting or misremembering and usually someone at the table remembers correctly. Back when I used XP I used to give out party bonuses based on the number of likes and dislikes from the last session as a way of remembering everything that happened. Players started taking notes to maximize their XP bonus lol. But anyway, I'm a fairly lazy DM and a horrible note taker so I'm in complete agreement that it's a more difficult play style in that regard. Still, it beats being the player who had to draw out the dungeon on graph paper as we played . . . [/QUOTE]
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Fighters vs. Spellcasters (a case for fighters.)
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