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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Manbearcat" data-source="post: 6207341" data-attributes="member: 6696971"><p>While I certainly get the gut-instinct, I think you might be surprised on this one. </p><p></p><p>For the same reason that GMs of sandbox settings, how have mastered their canon, can recall things in excruciating detail, I find that the same rationale applies to players with respect to their authorship. I've found that "the more of the plot/setting they own", the easier it is for them to remember the related bits of color, seminal events, etc that stem from their authorship (and thus become more capable of a commitment toward a coherent whole). </p><p></p><p>For instance, I would guarantee that my player (the Ranger) whom I put on the spot to tell us what is under the cover (the tribute; baby/treasure), thus propelling the scene and fictional positioning forward around that fulcrum, will remember that moment more keenly than any number of moments in the past where I "plot dumped" him in one of our AD&D 2e or CoC games. And this was just 25-40 minutes of our time on a play-post for the internet (of which he had no long term investment in). I think its just classic behaviorism that people commit (to memory, to regime change) what they enact/author (and repeat) themselves.</p><p></p><p></p><p>In other news, we're going to do another chamberlain/king scene tomorrow night before we play. This time with a Wizard, a Fighter and a to be determined 3rd. It may involve a Transition Scene before the Action Scene.</p><p></p><p>I'd like to do one purely online (play by post), and @<a href="http://www.enworld.org/forum/member.php?42582-pemerton" target="_blank"><strong>pemerton</strong></a> has kindly offered his capable services, but we would need 2 others.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6207341, member: 6696971"] While I certainly get the gut-instinct, I think you might be surprised on this one. For the same reason that GMs of sandbox settings, how have mastered their canon, can recall things in excruciating detail, I find that the same rationale applies to players with respect to their authorship. I've found that "the more of the plot/setting they own", the easier it is for them to remember the related bits of color, seminal events, etc that stem from their authorship (and thus become more capable of a commitment toward a coherent whole). For instance, I would guarantee that my player (the Ranger) whom I put on the spot to tell us what is under the cover (the tribute; baby/treasure), thus propelling the scene and fictional positioning forward around that fulcrum, will remember that moment more keenly than any number of moments in the past where I "plot dumped" him in one of our AD&D 2e or CoC games. And this was just 25-40 minutes of our time on a play-post for the internet (of which he had no long term investment in). I think its just classic behaviorism that people commit (to memory, to regime change) what they enact/author (and repeat) themselves. In other news, we're going to do another chamberlain/king scene tomorrow night before we play. This time with a Wizard, a Fighter and a to be determined 3rd. It may involve a Transition Scene before the Action Scene. I'd like to do one purely online (play by post), and @[URL="http://www.enworld.org/forum/member.php?42582-pemerton"][B]pemerton[/B][/URL] has kindly offered his capable services, but we would need 2 others. [/QUOTE]
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