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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Lanefan" data-source="post: 6208117" data-attributes="member: 29398"><p>Where in my games anything goes; and if players want to play evil characters that's up to them, and if they decide to become jewel thieves at the Keep instead of visiting the caves of chaos I'll just have to roll with that.</p><p></p><p>The jeweller conveniently leaving town at the last minute isn't usually something I'd do unless I had a very good reason for it (e.g. he was the hook for another adventure) and in that case there'd be a breadcrumb trail of some sort.</p><p></p><p>All that said, there's still occasionally a time and place where a DM can bring down the hand of god and flat-out say "no, you can't go that way; it doesn't exist yet!" where the players have *really* caught her unprepared on a sharp left turn. Used in extreme moderation, this can provide a good war story to tell later. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lan-"worldbuilding on the fly only really becomes an issue once the characters figure out how much fun 'planeshift' can be"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6208117, member: 29398"] Where in my games anything goes; and if players want to play evil characters that's up to them, and if they decide to become jewel thieves at the Keep instead of visiting the caves of chaos I'll just have to roll with that. The jeweller conveniently leaving town at the last minute isn't usually something I'd do unless I had a very good reason for it (e.g. he was the hook for another adventure) and in that case there'd be a breadcrumb trail of some sort. All that said, there's still occasionally a time and place where a DM can bring down the hand of god and flat-out say "no, you can't go that way; it doesn't exist yet!" where the players have *really* caught her unprepared on a sharp left turn. Used in extreme moderation, this can provide a good war story to tell later. :) Lan-"worldbuilding on the fly only really becomes an issue once the characters figure out how much fun 'planeshift' can be"-efan [/QUOTE]
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