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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="pemerton" data-source="post: 6208583" data-attributes="member: 42582"><p>I have had players who are interest in human psychological stories, but you are right that that does not really describe my present group, and hence does not really describe my present play.</p><p></p><p>I see high fantasy as a way to externalise a lot of the standard thematic concerns (eg they get projected onto gods, demons, angels, fey etc) without having dramatic theme reduced to mere procedural obstacles. The result is character who tend somewhat towards being ciphers, defined by their loyalites and orientations in action rather than by their inner lives.</p><p></p><p>The last time I ran an "inner lives" game was the Rolemaster game I mentioned upthread in which the wizard's girlfriend was cut in half by his adventuring companion's rogue demon. I personally don't feel that D&D produces PCs with enough internal definition to really support this sort of play - that's part of what I'm getting at when I describe it as gonzo. But if others are doing that I'm interested to learn what/how.</p><p></p><p>These days if I was going to try and run that sort of game I would not use D&D <em>or</em> Rolemaster but rather Burning Wheel.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6208583, member: 42582"] I have had players who are interest in human psychological stories, but you are right that that does not really describe my present group, and hence does not really describe my present play. I see high fantasy as a way to externalise a lot of the standard thematic concerns (eg they get projected onto gods, demons, angels, fey etc) without having dramatic theme reduced to mere procedural obstacles. The result is character who tend somewhat towards being ciphers, defined by their loyalites and orientations in action rather than by their inner lives. The last time I ran an "inner lives" game was the Rolemaster game I mentioned upthread in which the wizard's girlfriend was cut in half by his adventuring companion's rogue demon. I personally don't feel that D&D produces PCs with enough internal definition to really support this sort of play - that's part of what I'm getting at when I describe it as gonzo. But if others are doing that I'm interested to learn what/how. These days if I was going to try and run that sort of game I would not use D&D [I]or[/I] Rolemaster but rather Burning Wheel. [/QUOTE]
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