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General Tabletop Discussion
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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="TwoSix" data-source="post: 6208872" data-attributes="member: 205"><p>One thing I find interesting in the glabrezu-<em>wish</em> discussion is that this is a topic on which the "indie" style play and "storyteller" style play have a lot of common ground. Both have a desire to see the scenario play out, but have no problem accepting narrative complications as the result of the attempt. I don't see indie players not having the expectation that summoning a demon might not eventually bite them in the ass, success or not on the attempt. It's too big of a thematic hook to ignore. The difference between the two camps would be more the immediacy of the consequences and the process by which complications are determined. </p><p></p><p>The group that has the serious problem with the <em>planar binding</em> is those who prioritize system mastery as a game agenda. (No aspersions here, as I count myself in that group as well as having indie preferences.)</p></blockquote><p></p>
[QUOTE="TwoSix, post: 6208872, member: 205"] One thing I find interesting in the glabrezu-[I]wish[/I] discussion is that this is a topic on which the "indie" style play and "storyteller" style play have a lot of common ground. Both have a desire to see the scenario play out, but have no problem accepting narrative complications as the result of the attempt. I don't see indie players not having the expectation that summoning a demon might not eventually bite them in the ass, success or not on the attempt. It's too big of a thematic hook to ignore. The difference between the two camps would be more the immediacy of the consequences and the process by which complications are determined. The group that has the serious problem with the [I]planar binding[/I] is those who prioritize system mastery as a game agenda. (No aspersions here, as I count myself in that group as well as having indie preferences.) [/QUOTE]
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Fighters vs. Spellcasters (a case for fighters.)
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