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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Wicht" data-source="post: 6208874" data-attributes="member: 221"><p>It's a good thing we're not putting down other playstyles, huh? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I mean, here I was falsely accused of calling other DM's incompetent, when I had the temerity to suggest that perhaps some of the issues were playstyle related rather than purely mechanical. Now, I am accused of being narrow minded and it is implied I run (poorly) an unstable campaign doomed to crash and burn.</p><p></p><p>It really sounds like you are allowing your bad experiences to color your judgment concerning the intents and values of other people so that you are reading the worst possible assumptions into everything which might disagree with your assessment. </p><p></p><p></p><p></p><p></p><p>I would politely urge you to rethink your assumptions. I am not convinced you are painting an accurate picture from which to draw valid conclusions. Your positioning of alternate playstyles to yours as "narrow" is demeaning and lacks a generosity of spirit conducive to a good discussion. I am pretty sure that Lanefan and myself, from those things posted, have different styles and yet we seem to have similar results. The same is true with N'raac and Ahn. What we have are some common assumptions as to the nature of the relationship between DM and Player, as well as some common assumptions about world-building. </p><p></p><p></p><p></p><p></p><p>Aren't these two slightly incongruous with one another? So what is it, are we strictly enforcing the rules? Or are we ignoring the rules? Seems like you are accusing us of both. </p><p></p><p></p><p></p><p></p><p>That's a taste issue and not proven to be germane to the subject of hand, other than my wondering how much it related. If you don't want to play heroic fantasy, Dungeons and Dragons will support you. I just wouldn't enjoy the game over the long haul. </p><p></p><p></p><p></p><p>Probably not as narrow as you seem to think I do. You would do well to stop leaping to conclusions about games you don't play in, have not seen and have no real idea about other than through discussions of a theoretical and mechanical nature.</p><p></p><p>I normally use D&D to play campaigns of heroic, epic fantasy, but I have also used the engine (and written modules of such a nature) so as play survival horror, amnesiac dungeon crawling, old school dungeon crawling, murder mysteries, and more. I haven't done much romance (no call for it) but I could as well. I also think the engine is suitable for superheroics, call of Cthulhu, modern adventure, and western adventures. I have no real interest in using the engine to get an "indie" feel as described above, but I suppose I could if I wanted to, though it does seem like 4e would be the better engine for that (and here I remember nostalgically the old days when 4e advocates insisted that there was no difference in feel between 3e and 4e).</p></blockquote><p></p>
[QUOTE="Wicht, post: 6208874, member: 221"] It's a good thing we're not putting down other playstyles, huh? :D I mean, here I was falsely accused of calling other DM's incompetent, when I had the temerity to suggest that perhaps some of the issues were playstyle related rather than purely mechanical. Now, I am accused of being narrow minded and it is implied I run (poorly) an unstable campaign doomed to crash and burn. It really sounds like you are allowing your bad experiences to color your judgment concerning the intents and values of other people so that you are reading the worst possible assumptions into everything which might disagree with your assessment. I would politely urge you to rethink your assumptions. I am not convinced you are painting an accurate picture from which to draw valid conclusions. Your positioning of alternate playstyles to yours as "narrow" is demeaning and lacks a generosity of spirit conducive to a good discussion. I am pretty sure that Lanefan and myself, from those things posted, have different styles and yet we seem to have similar results. The same is true with N'raac and Ahn. What we have are some common assumptions as to the nature of the relationship between DM and Player, as well as some common assumptions about world-building. Aren't these two slightly incongruous with one another? So what is it, are we strictly enforcing the rules? Or are we ignoring the rules? Seems like you are accusing us of both. That's a taste issue and not proven to be germane to the subject of hand, other than my wondering how much it related. If you don't want to play heroic fantasy, Dungeons and Dragons will support you. I just wouldn't enjoy the game over the long haul. Probably not as narrow as you seem to think I do. You would do well to stop leaping to conclusions about games you don't play in, have not seen and have no real idea about other than through discussions of a theoretical and mechanical nature. I normally use D&D to play campaigns of heroic, epic fantasy, but I have also used the engine (and written modules of such a nature) so as play survival horror, amnesiac dungeon crawling, old school dungeon crawling, murder mysteries, and more. I haven't done much romance (no call for it) but I could as well. I also think the engine is suitable for superheroics, call of Cthulhu, modern adventure, and western adventures. I have no real interest in using the engine to get an "indie" feel as described above, but I suppose I could if I wanted to, though it does seem like 4e would be the better engine for that (and here I remember nostalgically the old days when 4e advocates insisted that there was no difference in feel between 3e and 4e). [/QUOTE]
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