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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Hussar" data-source="post: 6208910" data-attributes="member: 22779"><p>I missed where fighters can create a Potion of Heroism.</p><p></p><p></p><p></p><p>Again, I missed the part where a fighter, on his own, could create some sort of charming device, and use it (because most of these types of magic items aren't available to fighters in AD&D, and are typically limited to wands and scrolls (and the like) in 3e).</p><p></p><p>Kinda different from the wizard who doesn't need anyone else to summon the demon, bind the demon, and control the demon.</p><p></p><p></p><p></p><p>What secondary source did the wizard use though? He summoned the demon, he bargained with the demon, and the demon granted the wish that he made. This is significantly different from the non-caster who has no innate way to ever gain access to anything similar. </p><p></p><p></p><p></p><p>Well, this gets down, a lot, to preference of mechanics. Let's be honest here, the differences here are not in the slightest actually supported by AD&D mechanics. There is no way to be a "guv'nor of givin'er" in AD&D. Your attacks are your attacks and you can't really change that. AD&D has so little actual mechanics supporting tactical play that at the table, from the point of view of a third person, your two characters will look pretty much identical.</p><p></p><p>The out of combat stuff is purely freeform play. Yup, one character acts differently than the other, but, there's nothing to back that up. Granted, there's nothing wrong with freeform play, but, I think there's a pretty strong argument to be made that freeform roleplay is not the only way to play.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6208910, member: 22779"] I missed where fighters can create a Potion of Heroism. Again, I missed the part where a fighter, on his own, could create some sort of charming device, and use it (because most of these types of magic items aren't available to fighters in AD&D, and are typically limited to wands and scrolls (and the like) in 3e). Kinda different from the wizard who doesn't need anyone else to summon the demon, bind the demon, and control the demon. What secondary source did the wizard use though? He summoned the demon, he bargained with the demon, and the demon granted the wish that he made. This is significantly different from the non-caster who has no innate way to ever gain access to anything similar. Well, this gets down, a lot, to preference of mechanics. Let's be honest here, the differences here are not in the slightest actually supported by AD&D mechanics. There is no way to be a "guv'nor of givin'er" in AD&D. Your attacks are your attacks and you can't really change that. AD&D has so little actual mechanics supporting tactical play that at the table, from the point of view of a third person, your two characters will look pretty much identical. The out of combat stuff is purely freeform play. Yup, one character acts differently than the other, but, there's nothing to back that up. Granted, there's nothing wrong with freeform play, but, I think there's a pretty strong argument to be made that freeform roleplay is not the only way to play. [/QUOTE]
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