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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="TwoSix" data-source="post: 6208917" data-attributes="member: 205"><p>It was me, now regretting that my occasional frustration with this thread led me to make an unnuanced comment that is now being used as a cudgel.</p><p></p><p>And yes, of course there are differences within our playstyles, just as there are within yours. I'm not arguing for [MENTION=42582]pemerton[/MENTION]'s game, I'm arguing off of my own experiences. I don't think you and Lanefan play the same game or would agree on all matter of adjudication, no more than pemerton and I would.</p><p></p><p>As to the king negotiation intent, that's highly variable on playstyle. I wouldn't haven't gone information digging on that matter, personally. It's pretty boring. More fun to just jump in and see what happens. I play with some players who DO like to do that sort of thing, and if they wanted to do some information gathering, I'd probably play something out. Success would mean they might find out some information about the king's relationship with the dragon. Or some other complication that might be fun to add. If establishing pre-scene constraints is important to the player, then sure, that will carry over to the scene and not be mutable.</p><p></p><p>Although I will point out that in my experience, cautious, incremental play (and doing social investigation before any meeting with a high-up feels like the 10' pole approach to interaction) and narrative play don't complement each other well. "Screw it, we're all in" plays better.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 6208917, member: 205"] It was me, now regretting that my occasional frustration with this thread led me to make an unnuanced comment that is now being used as a cudgel. And yes, of course there are differences within our playstyles, just as there are within yours. I'm not arguing for [MENTION=42582]pemerton[/MENTION]'s game, I'm arguing off of my own experiences. I don't think you and Lanefan play the same game or would agree on all matter of adjudication, no more than pemerton and I would. As to the king negotiation intent, that's highly variable on playstyle. I wouldn't haven't gone information digging on that matter, personally. It's pretty boring. More fun to just jump in and see what happens. I play with some players who DO like to do that sort of thing, and if they wanted to do some information gathering, I'd probably play something out. Success would mean they might find out some information about the king's relationship with the dragon. Or some other complication that might be fun to add. If establishing pre-scene constraints is important to the player, then sure, that will carry over to the scene and not be mutable. Although I will point out that in my experience, cautious, incremental play (and doing social investigation before any meeting with a high-up feels like the 10' pole approach to interaction) and narrative play don't complement each other well. "Screw it, we're all in" plays better. [/QUOTE]
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