Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="N'raac" data-source="post: 6209172" data-attributes="member: 6681948"><p><em></em></p><p><em></em></p><p><em>I'm not seeing it happening in these Indie Play examples set for me.</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em>So "success means success with no future downside" means "future complications can arise from your success". I take it that black is white and vice versa in Indie games as well.</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em>Then success on the check to bluff the Drake is not, in fact, "success - full stop". Might we accept that the question has been answered, then, and "success is succes - full stop" is not a tenet of Indie play?</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em>So the players set the stakes, but do not know what a successful outcome is. That makes for a somewhat bizarre picture from where I sit.</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em>So the Paladin says "gosh, I don't think we'd really bring the prisoner back as a horrible unead creature" but then continues working with the fellow who not only made the threat but clearly has gone out of his way to gain the skills and expertise to do so. Meanwhile, the Frustrated Dwarf ensures he is conveniently outside the room when threats contrary to his own moral code might be made, then expresses his displeasure with the actions of his colleagues, but carries on working with them all the while. Yes, they bhave certainly faced the challenges to their beliefs in a thematic and dramatic moment which will resonate throughout role playing history! </em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em>Seems like the Paladin had a choice between honour and mechanical effectiveness. He chose to make a mild protest, then stand back and let the necromancer continue. What a full blown gonzo whopper of a moral dilemma that was!</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em>I suggest that gamers typically perceive victory once combat is engaged as an aspect of "winning".</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em>I thought the player decided whether the target was killed or merely rendered unconscious. In any case, there would be situations where combat is not the answer, but with combat joined, why would the rogue ever fail to use that Sneak Attack? And why not convert challenges from non-combat to combat so that sneak attack may be used - isn't the thrust of dinner with the Baron that we can always change the nature of the underlying challenge?</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em>I find the "moral dilemma" expressed in your Paladin/Cleric thread didn't carry much depth. Does that help? If following his principals is always easy, then the Paladin's principals really don't mean much.</em></p><p><em></em></p><p><em>Many gaming groups prefer to avoid inter-party conflict and/or moral dilemmas, and that's fine. However, if we are truly exploring the belief systems of the characters in some depth, I would expect either limited differences between the characters' moral outlooks or inter-party conflict.</em></p></blockquote><p></p>
[QUOTE="N'raac, post: 6209172, member: 6681948"] [I] I'm not seeing it happening in these Indie Play examples set for me. So "success means success with no future downside" means "future complications can arise from your success". I take it that black is white and vice versa in Indie games as well. Then success on the check to bluff the Drake is not, in fact, "success - full stop". Might we accept that the question has been answered, then, and "success is succes - full stop" is not a tenet of Indie play? So the players set the stakes, but do not know what a successful outcome is. That makes for a somewhat bizarre picture from where I sit. So the Paladin says "gosh, I don't think we'd really bring the prisoner back as a horrible unead creature" but then continues working with the fellow who not only made the threat but clearly has gone out of his way to gain the skills and expertise to do so. Meanwhile, the Frustrated Dwarf ensures he is conveniently outside the room when threats contrary to his own moral code might be made, then expresses his displeasure with the actions of his colleagues, but carries on working with them all the while. Yes, they bhave certainly faced the challenges to their beliefs in a thematic and dramatic moment which will resonate throughout role playing history! Seems like the Paladin had a choice between honour and mechanical effectiveness. He chose to make a mild protest, then stand back and let the necromancer continue. What a full blown gonzo whopper of a moral dilemma that was! I suggest that gamers typically perceive victory once combat is engaged as an aspect of "winning". I thought the player decided whether the target was killed or merely rendered unconscious. In any case, there would be situations where combat is not the answer, but with combat joined, why would the rogue ever fail to use that Sneak Attack? And why not convert challenges from non-combat to combat so that sneak attack may be used - isn't the thrust of dinner with the Baron that we can always change the nature of the underlying challenge? I find the "moral dilemma" expressed in your Paladin/Cleric thread didn't carry much depth. Does that help? If following his principals is always easy, then the Paladin's principals really don't mean much. Many gaming groups prefer to avoid inter-party conflict and/or moral dilemmas, and that's fine. However, if we are truly exploring the belief systems of the characters in some depth, I would expect either limited differences between the characters' moral outlooks or inter-party conflict.[/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
Top