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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Manbearcat" data-source="post: 6209353" data-attributes="member: 6696971"><p>Yup. @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=27570" target="_blank">sheadunne</a></u></strong></em></p><p></p><p>nailed it, with brevity. Brilliance (Feynman, Lincoln) is being able to capture deep nuance while cutting to the heart of an issue with only a few words. I'm constantly reminded (and annoyed at) my lack of brilliance!</p><p></p><p>Both of your posts are directly above this are excellent as well but I can't xp. I'm probably going to be MIA until tomorrow evening. Tomorrow evening I'll gather your 4 characters into a play-post and begin our play by post.</p><p></p><p>Unrelated, I'm hoping that, in that time, my request for the establishment of premise just upthread is considered and the speculated premise that I outlined is either confirmed or denied. I really abhor lack of focus and the method with which these issues are being penetrated is extremely unfocused.</p><p></p><p></p><p></p><p></p><p>I think there may be a way to handle this (if you're interested) within the scope of 4e's ruleset.</p><p></p><p>1 - Come up with a 3 stage condition/disease track for the player with the theme on one end and the PP on the other. On either end there is a small thematic boon for invocation of the PP/theme and respective curse for the other (eg Glimpse of the Abyss no longer blinds you until the end of your next turn while you take a - 1 to hit with Vezzuvu's Eruption). In the middle, there is no boon or curse. </p><p></p><p>2 - Between extended rests, have the player keep tally of each of his invocations of the theme and the PP. </p><p></p><p>3 - At the end of the day, if these are not in balance (even), the player is assailed by the greater primordial and demonic powers when he is most vulnerable, during rest. After the player takes an extended rest, he endures an of-level attack against Fort if its primordial or Will if its demonic.</p><p></p><p>4 - Depending on how the attack works out and where he currently is, he will either re-establish balance or be swayed either way (suffering the boon and the curse).</p><p></p><p>Possibly too much mental overhead for your like, but just something you may want to consider.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6209353, member: 6696971"] Yup. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=27570"]sheadunne[/URL][/U][/B][/I] nailed it, with brevity. Brilliance (Feynman, Lincoln) is being able to capture deep nuance while cutting to the heart of an issue with only a few words. I'm constantly reminded (and annoyed at) my lack of brilliance! Both of your posts are directly above this are excellent as well but I can't xp. I'm probably going to be MIA until tomorrow evening. Tomorrow evening I'll gather your 4 characters into a play-post and begin our play by post. Unrelated, I'm hoping that, in that time, my request for the establishment of premise just upthread is considered and the speculated premise that I outlined is either confirmed or denied. I really abhor lack of focus and the method with which these issues are being penetrated is extremely unfocused. I think there may be a way to handle this (if you're interested) within the scope of 4e's ruleset. 1 - Come up with a 3 stage condition/disease track for the player with the theme on one end and the PP on the other. On either end there is a small thematic boon for invocation of the PP/theme and respective curse for the other (eg Glimpse of the Abyss no longer blinds you until the end of your next turn while you take a - 1 to hit with Vezzuvu's Eruption). In the middle, there is no boon or curse. 2 - Between extended rests, have the player keep tally of each of his invocations of the theme and the PP. 3 - At the end of the day, if these are not in balance (even), the player is assailed by the greater primordial and demonic powers when he is most vulnerable, during rest. After the player takes an extended rest, he endures an of-level attack against Fort if its primordial or Will if its demonic. 4 - Depending on how the attack works out and where he currently is, he will either re-establish balance or be swayed either way (suffering the boon and the curse). Possibly too much mental overhead for your like, but just something you may want to consider. [/QUOTE]
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