Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wicht" data-source="post: 6209439" data-attributes="member: 221"><p>Okay, granted there are more rules for wizard spells than for a fighter being able to hire a wizard (though those rules are in there), but that does not ipso facto prove the wizard is more powerful than the fighter. It only proves that Dungeons and Dragons' spells traditionally require a more rigid structure than social interactions. But less rules cuts both ways... there is nothing, for example, in the rules, actually preventing the fighter from hiring a wizard, while there are things spelled out in the rules which might prevent the wizard from getting his spell to work exactly as he wants. </p><p></p><p>As for hoops, the fighter that wants to hire a wizard has perhaps one or two hoops... a sufficient Knowledge (local), and/or Diplomacy check, and then the ability to pay for the wizard's services (with the caveat of DM approval). The wizard summoning the Demon must cast two or three spells, make one or more Charisma rolls, risk life and soul, and then pay a substantial price for the demon's services (with the caveat of DM approval). If the fighter does not succeed (or his wizard messes up) he must hire a new wizard. If the wizard character does not succeed there is a possibility he will have to roll up a new character. I'm not sure that the wizard in this scenario has the better situation.</p><p></p><p>One tangent that occurs to me is that the fighter hiring a wizard is at its core a social interaction and thus demands greater DM involvement in adjudicating than the fighter swinging a sword. However, and this is, I think, key, the wizard summoning a demon and bargaining with it is also, in my book, a social interaction and therefore requiring of far more DM adjudication than say a magic missile would. Normally, in using summoning spells in combat, we don't tend to think of the social interaction nature of such spells, but it seems to me necessary that a DM, in approaching the more powerful summoning spells, like Planar Binding, consider them first and foremost as a social interaction, albeit one arranged via magical channels.</p></blockquote><p></p>
[QUOTE="Wicht, post: 6209439, member: 221"] Okay, granted there are more rules for wizard spells than for a fighter being able to hire a wizard (though those rules are in there), but that does not ipso facto prove the wizard is more powerful than the fighter. It only proves that Dungeons and Dragons' spells traditionally require a more rigid structure than social interactions. But less rules cuts both ways... there is nothing, for example, in the rules, actually preventing the fighter from hiring a wizard, while there are things spelled out in the rules which might prevent the wizard from getting his spell to work exactly as he wants. As for hoops, the fighter that wants to hire a wizard has perhaps one or two hoops... a sufficient Knowledge (local), and/or Diplomacy check, and then the ability to pay for the wizard's services (with the caveat of DM approval). The wizard summoning the Demon must cast two or three spells, make one or more Charisma rolls, risk life and soul, and then pay a substantial price for the demon's services (with the caveat of DM approval). If the fighter does not succeed (or his wizard messes up) he must hire a new wizard. If the wizard character does not succeed there is a possibility he will have to roll up a new character. I'm not sure that the wizard in this scenario has the better situation. One tangent that occurs to me is that the fighter hiring a wizard is at its core a social interaction and thus demands greater DM involvement in adjudicating than the fighter swinging a sword. However, and this is, I think, key, the wizard summoning a demon and bargaining with it is also, in my book, a social interaction and therefore requiring of far more DM adjudication than say a magic missile would. Normally, in using summoning spells in combat, we don't tend to think of the social interaction nature of such spells, but it seems to me necessary that a DM, in approaching the more powerful summoning spells, like Planar Binding, consider them first and foremost as a social interaction, albeit one arranged via magical channels. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
Top