Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LostSoul" data-source="post: 6209664" data-attributes="member: 386"><p>I guess it depends on how you're running 4E! I'll propose three ways: 1. 4E "by the book"; 2. My game of 4E; and 3. A general "Indie" style.</p><p></p><p>1. In regular 4E (which confuses me!) I think that you can fail by using your Intimidation skill in the incorrect circumstances. I'm not sure if you'd forgo the roll - your PC misspoke, so you just rack up the failure - or if you'd still roll but count the result as a failure either way. I think you could succeed with your intimidation - the NPC may be intimidated, but it wouldn't get you what you wanted - closer to success on the skill challenge.</p><p></p><p>2. When I run 4E (or more correctly, my hack of 4E) I tend to run it like I run my 3E game. A little background on my techniques: I only call for a roll when what the player had his or her PC say triggered an internal conflict within the NPC. I recognize this internal conflict when I, as DM, don't instantly know how the NPC would respond.</p><p></p><p>I think we'd also have to define what success and failure means here. There are two variables: is the NPC intimidated, and thus I as DM have to play the NPC as being intimidated (in order to maintain consistency of the game world); and do you get what you want (not just an intimidated NPC, but a specific concession from the NPC)?</p><p></p><p>In my game I don't concern myself much with the latter - we roll to resolve actions, not intent. (This is one of the reasons I don't consider these games to be "Indie": I'm more concerned with player skill.) The NPC may be intimidated but respond by flight; but you wanted them to hand over some gold (or whatever your demands were). In that way, you could fail by succeeding.</p><p></p><p>The only time that wouldn't be true is if that last success overcame the NPC's obstinacy - the final success in the social skill challenge - or, in 3E, if the Intimidate roll adjusted the NPC's attitude to Friendly or Helpful (I guess, maybe not all the time).</p><p></p><p>3. I don't run "Indie" 4E, but I do run other "Indie" games. In Burning Empires, you are explicitly rolling to resolve the PC's explicit intent (as stated by the player). In this case, you get your intent when you succeed at the test. (Whether or not that intent helps you in the future is another matter.) I'd imagine that 4E would be run in a similar style.</p><p></p><p>So to sum up: 1. Yes. 2. Almost all of the time. 3. No.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 6209664, member: 386"] I guess it depends on how you're running 4E! I'll propose three ways: 1. 4E "by the book"; 2. My game of 4E; and 3. A general "Indie" style. 1. In regular 4E (which confuses me!) I think that you can fail by using your Intimidation skill in the incorrect circumstances. I'm not sure if you'd forgo the roll - your PC misspoke, so you just rack up the failure - or if you'd still roll but count the result as a failure either way. I think you could succeed with your intimidation - the NPC may be intimidated, but it wouldn't get you what you wanted - closer to success on the skill challenge. 2. When I run 4E (or more correctly, my hack of 4E) I tend to run it like I run my 3E game. A little background on my techniques: I only call for a roll when what the player had his or her PC say triggered an internal conflict within the NPC. I recognize this internal conflict when I, as DM, don't instantly know how the NPC would respond. I think we'd also have to define what success and failure means here. There are two variables: is the NPC intimidated, and thus I as DM have to play the NPC as being intimidated (in order to maintain consistency of the game world); and do you get what you want (not just an intimidated NPC, but a specific concession from the NPC)? In my game I don't concern myself much with the latter - we roll to resolve actions, not intent. (This is one of the reasons I don't consider these games to be "Indie": I'm more concerned with player skill.) The NPC may be intimidated but respond by flight; but you wanted them to hand over some gold (or whatever your demands were). In that way, you could fail by succeeding. The only time that wouldn't be true is if that last success overcame the NPC's obstinacy - the final success in the social skill challenge - or, in 3E, if the Intimidate roll adjusted the NPC's attitude to Friendly or Helpful (I guess, maybe not all the time). 3. I don't run "Indie" 4E, but I do run other "Indie" games. In Burning Empires, you are explicitly rolling to resolve the PC's explicit intent (as stated by the player). In this case, you get your intent when you succeed at the test. (Whether or not that intent helps you in the future is another matter.) I'd imagine that 4E would be run in a similar style. So to sum up: 1. Yes. 2. Almost all of the time. 3. No. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
Top