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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Imaro" data-source="post: 6209963" data-attributes="member: 48965"><p>It is certainly from the DMG 1... Now exactly when did <strong>everyone</strong> agree it is a terrible example, especially since I don't see how it really differs all that much from the other examples in the skill challenge chapter of DMG 1... In any case if you don't like that particular SC... I've brought another SC up in the same chapter called "The Dead Witness" which pretty much has the same trouble points I brought up about the SC we have all decided was horrible and should just be ignored since it doesn't fit the paradigm being espoused (as opposed to looking at the possibility that the paradigm may need to be discussed, modified, etc.). It also goes so far as to commit the cardinal sin you have been arguing with N'raac about... taking a player resource and making it harder to accomplish something that should be accomplished automatically... or should we just ignore this one as well? </p><p></p><p></p><p></p><p></p><p></p><p>I think you totally missed the point with your answer here. What we are addressing is the fact that the DMG gives implicit if not explicit permission to make some skills auto-failures, unavailable, etc in a given SC... so there is the very real possibility that a player could be trying to use a skill that he thinks would be applicable and fits the fiction (as opposed to the examples above that you decided to use) and still end up with an auto- failure or being told the skill can't be used... I've given two examples of SC's from the DMG where this takes place so I'm a little confused on where you're getting this whole "roundabout argument"" theory from... Serious question, because I find it hard to understand how your last paragraph arose from the discussion thus far... have you read the last couple of posts concerning these 2 SC's?</p></blockquote><p></p>
[QUOTE="Imaro, post: 6209963, member: 48965"] It is certainly from the DMG 1... Now exactly when did [B]everyone[/B] agree it is a terrible example, especially since I don't see how it really differs all that much from the other examples in the skill challenge chapter of DMG 1... In any case if you don't like that particular SC... I've brought another SC up in the same chapter called "The Dead Witness" which pretty much has the same trouble points I brought up about the SC we have all decided was horrible and should just be ignored since it doesn't fit the paradigm being espoused (as opposed to looking at the possibility that the paradigm may need to be discussed, modified, etc.). It also goes so far as to commit the cardinal sin you have been arguing with N'raac about... taking a player resource and making it harder to accomplish something that should be accomplished automatically... or should we just ignore this one as well? I think you totally missed the point with your answer here. What we are addressing is the fact that the DMG gives implicit if not explicit permission to make some skills auto-failures, unavailable, etc in a given SC... so there is the very real possibility that a player could be trying to use a skill that he thinks would be applicable and fits the fiction (as opposed to the examples above that you decided to use) and still end up with an auto- failure or being told the skill can't be used... I've given two examples of SC's from the DMG where this takes place so I'm a little confused on where you're getting this whole "roundabout argument"" theory from... Serious question, because I find it hard to understand how your last paragraph arose from the discussion thus far... have you read the last couple of posts concerning these 2 SC's? [/QUOTE]
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