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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Jackinthegreen" data-source="post: 6210372" data-attributes="member: 6678119"><p>Do keep in mind that demons and devils are meant to be pains in the ass when it comes to "bargaining" and such. While I do agree the examples given are a bit too much (though not likely for the reasons most would think at first), I can also see that those specific creatures will twist words around a bit because they are conniving bastards. Don't fault a DM for playing them as such because dealing with them is no walk in the park.</p><p></p><p>The examples highlight a key issue with morality in general: Morality is in the eye of the beholder in quite a few cases. How one looks at it can change what it is, or at least what it is perceived as. Is killing a priest who will end up closer to his deity due to his death an evil act born out of wanting to spill blood, or a good act out of wanting to give his soul better circumstances? Is stealing a loaf of bread to feed your child who could become a benevolent king exalted for hundreds of years later wrong?</p><p></p><p>If your table isn't mature enough to deal with those kinds of questions then it might not be mature enough to handle the full impact of what demons and devils can actually do, even just through their words. One of the hooks possible with them is they will indeed cause the characters (and perhaps players!) to question their own morality as well as the morality of any number of things about the campaign world.</p><p></p><p>I find the example of summoning a demon has far too much gravity to simply toss around with the idea of "Ha, I CAN get a wish!" When dumbed down to that level, yes, it's certainly possible to "get a wish" but damn that's a lot of wasted potential for self-realization. I find it a bit shallow but depending on my mood I could give it a swing. I'd prefer to be able to get something more profound out of it though.</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 6210372, member: 6678119"] Do keep in mind that demons and devils are meant to be pains in the ass when it comes to "bargaining" and such. While I do agree the examples given are a bit too much (though not likely for the reasons most would think at first), I can also see that those specific creatures will twist words around a bit because they are conniving bastards. Don't fault a DM for playing them as such because dealing with them is no walk in the park. The examples highlight a key issue with morality in general: Morality is in the eye of the beholder in quite a few cases. How one looks at it can change what it is, or at least what it is perceived as. Is killing a priest who will end up closer to his deity due to his death an evil act born out of wanting to spill blood, or a good act out of wanting to give his soul better circumstances? Is stealing a loaf of bread to feed your child who could become a benevolent king exalted for hundreds of years later wrong? If your table isn't mature enough to deal with those kinds of questions then it might not be mature enough to handle the full impact of what demons and devils can actually do, even just through their words. One of the hooks possible with them is they will indeed cause the characters (and perhaps players!) to question their own morality as well as the morality of any number of things about the campaign world. I find the example of summoning a demon has far too much gravity to simply toss around with the idea of "Ha, I CAN get a wish!" When dumbed down to that level, yes, it's certainly possible to "get a wish" but damn that's a lot of wasted potential for self-realization. I find it a bit shallow but depending on my mood I could give it a swing. I'd prefer to be able to get something more profound out of it though. [/QUOTE]
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