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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Wicht" data-source="post: 6210831" data-attributes="member: 221"><p>It sounds to me like you are merely talking about the fact that 4e had specific campaign flavor text built into the rulebooks and 3e (and others) allowed GMs to choose their individual campaigns, without pushing much flavor text in the actual rulebooks. However, I have to guess that the campaign flavor-text in the PHB did not fit with every 4e world released, unless they massively changed Forgotten Realms, Eberron and Dark Sun even more than I thought they did. So for each campaign, you still had to mostly ignore what was written there if you wanted to run something different from the assumed core setting.</p><p></p><p>Which means that you are just talking about fluff text in the books, not an actual inherent mechanic in the game. I think you are stretching a little bit to see this as something novel about 4e.</p></blockquote><p></p>
[QUOTE="Wicht, post: 6210831, member: 221"] It sounds to me like you are merely talking about the fact that 4e had specific campaign flavor text built into the rulebooks and 3e (and others) allowed GMs to choose their individual campaigns, without pushing much flavor text in the actual rulebooks. However, I have to guess that the campaign flavor-text in the PHB did not fit with every 4e world released, unless they massively changed Forgotten Realms, Eberron and Dark Sun even more than I thought they did. So for each campaign, you still had to mostly ignore what was written there if you wanted to run something different from the assumed core setting. Which means that you are just talking about fluff text in the books, not an actual inherent mechanic in the game. I think you are stretching a little bit to see this as something novel about 4e. [/QUOTE]
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Fighters vs. Spellcasters (a case for fighters.)
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