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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Manbearcat" data-source="post: 6211082" data-attributes="member: 6696971"><p>Mate, I don't think you need to "let it go", but I think the area you're treading would be better served:</p><p></p><p>A) As another thread</p><p></p><p>B) One that focuses very specifically on an issue with respect to what you have here. For instance. I think a conversation discussing 4e, 13th Age, MHRP, and Dungeon Worlds (pick 2 or 3 of those)default playstyle/creative agenda, their respective GMing advice and their respective techniques to propogate the default playstale and GMing advice would probably be a very functional and interesting thread. I think there we could probably get "under the hood" and discuss the differences and "what they mean." You just played a bout of 13th Age. I've ran 2 one-offs and have read the book in full and I'm a firm advocate of both systems but there are distinctions to be made. I suspect that there would be enough folks to generate interesting commentary there.</p><p></p><p>As I posted above, I've just posted way, way, way too many words on these subjects and I know I'm not alone in that. And our experiences are so deeply different that its difficult to even start at a focused base, let alone cover the nuance (of which we've probably both posted about over and over). I'm in awe of @<em><strong><a href="http://www.enworld.org/forum/member.php?u=42582" target="_blank"><span style="color: #ff6600">pemerton</span></a> 's </strong></em>ability and willingness to continuously generate commentary or reframe things he's written prior. I just can't do it. I start to facepalm, cost-benifit analysis and eventually I glaze over with disinterest (given your words, I suspect you're of the same position just cutting the other way).</p><p></p><p>As to what the game's default plays like. All I can say is that I've run both of those afformentioned systems tons (and plenty others like them). With this group. The 3 players that I have (who aren't internet RPG bloggy people) all have commented on how similar (with some certain nuance, most specifically the tactical crunch) the 3 games are as manifested at my table.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6211082, member: 6696971"] Mate, I don't think you need to "let it go", but I think the area you're treading would be better served: A) As another thread B) One that focuses very specifically on an issue with respect to what you have here. For instance. I think a conversation discussing 4e, 13th Age, MHRP, and Dungeon Worlds (pick 2 or 3 of those)default playstyle/creative agenda, their respective GMing advice and their respective techniques to propogate the default playstale and GMing advice would probably be a very functional and interesting thread. I think there we could probably get "under the hood" and discuss the differences and "what they mean." You just played a bout of 13th Age. I've ran 2 one-offs and have read the book in full and I'm a firm advocate of both systems but there are distinctions to be made. I suspect that there would be enough folks to generate interesting commentary there. As I posted above, I've just posted way, way, way too many words on these subjects and I know I'm not alone in that. And our experiences are so deeply different that its difficult to even start at a focused base, let alone cover the nuance (of which we've probably both posted about over and over). I'm in awe of @[I][B][URL="http://www.enworld.org/forum/member.php?u=42582"][COLOR=#ff6600]pemerton[/COLOR][/URL] 's [/B][/I]ability and willingness to continuously generate commentary or reframe things he's written prior. I just can't do it. I start to facepalm, cost-benifit analysis and eventually I glaze over with disinterest (given your words, I suspect you're of the same position just cutting the other way). As to what the game's default plays like. All I can say is that I've run both of those afformentioned systems tons (and plenty others like them). With this group. The 3 players that I have (who aren't internet RPG bloggy people) all have commented on how similar (with some certain nuance, most specifically the tactical crunch) the 3 games are as manifested at my table. [/QUOTE]
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