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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Wicht" data-source="post: 6211163" data-attributes="member: 221"><p>I can actually see Sumulacrum being far more open to abuse than just about any other spell mentioned thus far, excepting maybe polymorph (though again that issue was fixed in Pathfinder), and for much the same reason (large number of npc creatures). And it does require DM oversight to keep it in check (not by sticking it to the casters, but by making sure that the more open ended spells are kept within the spirit of the rules as intended). But I don't see this as a bug. Though I can understand why a group looking to interpret things in a certain way could certainly push the game into break territory, being able to break something does not prove its broken. (Look, I broke my car by driving 200 miles per hour down the side of a mountain road - stupid engineers!) In truth, as a designer, adventure writer and creative tinkerer sort, I like a system thats a little open ended but still has nice guides to give you direction. I see it as a feature of the system. But you do have to maintain some guidelines (one being that a 6th level spell or a 7th level spell should never get you a 9th level spell for free.) And you do have to use some common sense. </p><p></p><p>But Simulacrum, while being ripe for abuse in the hands of malicious players and a push-over DM, is not broken. Its just one of the more easily abused spells. I don't personally mind players having it, but I could see why some DMs might want it to be DM only.</p></blockquote><p></p>
[QUOTE="Wicht, post: 6211163, member: 221"] I can actually see Sumulacrum being far more open to abuse than just about any other spell mentioned thus far, excepting maybe polymorph (though again that issue was fixed in Pathfinder), and for much the same reason (large number of npc creatures). And it does require DM oversight to keep it in check (not by sticking it to the casters, but by making sure that the more open ended spells are kept within the spirit of the rules as intended). But I don't see this as a bug. Though I can understand why a group looking to interpret things in a certain way could certainly push the game into break territory, being able to break something does not prove its broken. (Look, I broke my car by driving 200 miles per hour down the side of a mountain road - stupid engineers!) In truth, as a designer, adventure writer and creative tinkerer sort, I like a system thats a little open ended but still has nice guides to give you direction. I see it as a feature of the system. But you do have to maintain some guidelines (one being that a 6th level spell or a 7th level spell should never get you a 9th level spell for free.) And you do have to use some common sense. But Simulacrum, while being ripe for abuse in the hands of malicious players and a push-over DM, is not broken. Its just one of the more easily abused spells. I don't personally mind players having it, but I could see why some DMs might want it to be DM only. [/QUOTE]
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