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*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="N'raac" data-source="post: 6211450" data-attributes="member: 6681948"><p>While I might not adopt the same line as Wicht, I agree that the spell wording says ""It appears to be the same as the original, but it has only one-half of the real creature’s levels or Hit Dice (and the appropriate hit points, feats, skill ranks, and special abilities for a creature of that level or HD)."</p><p></p><p>If the intent were that it retain all of its special abilities, why would they be included with all the other items that are to be carved back to those appropriate to a creature of that level or HD? That they are, rather than the rules saying "and retain all special abilities of the base creature" indicates to me that the intent is that the creature not retain all of its special abilities. It seems reasonable that the most powerful abilities be removed first. For the Solar (who counts as a L20 caster and has numerous magical abilities), his abilities should be carved back to a caster level of 10, and a proportionate number of his spell-like abilities removed. Reasonably, that would include any that could not be cast by a L10 caster, which is what the simulacrum is reduced to.</p><p></p><p>The vast array of possible creatures prohibits the spell description setting out what each one would retain - instead, it is left to the GM to assess what would be appropriate for any given creature.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6211450, member: 6681948"] While I might not adopt the same line as Wicht, I agree that the spell wording says ""It appears to be the same as the original, but it has only one-half of the real creature’s levels or Hit Dice (and the appropriate hit points, feats, skill ranks, and special abilities for a creature of that level or HD)." If the intent were that it retain all of its special abilities, why would they be included with all the other items that are to be carved back to those appropriate to a creature of that level or HD? That they are, rather than the rules saying "and retain all special abilities of the base creature" indicates to me that the intent is that the creature not retain all of its special abilities. It seems reasonable that the most powerful abilities be removed first. For the Solar (who counts as a L20 caster and has numerous magical abilities), his abilities should be carved back to a caster level of 10, and a proportionate number of his spell-like abilities removed. Reasonably, that would include any that could not be cast by a L10 caster, which is what the simulacrum is reduced to. The vast array of possible creatures prohibits the spell description setting out what each one would retain - instead, it is left to the GM to assess what would be appropriate for any given creature. [/QUOTE]
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