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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Manbearcat" data-source="post: 6224345" data-attributes="member: 6696971"><p>Yup. I think the post-play-effort analysis should bear a lot of fruit. Hopefully it is exemplary of how techniques and system that promotes player empowerment, low resolution setting and backstory that gets established through play, coupled with conflict resolution mechanics, can yield robust, productive gaming experiences. </p><p></p><p>I certainly can't take credit for any disproportionate portion of the quality of play it is producing. As I said in that thread; I've GMed for plenty of poor to average players and I've GMed for about 10 excellent players. The difference in the quality of play (and my fun as GM) has been significantly more impacted by the quality of the players than the quality of my GMing. I think our play session is pretty indicative of that.</p><p></p><p>I don't think there is anything so dispiriting as GMing unengaged, disinterested players who are just there for the social outlet. I put too much mental overhead into GMing for apathetic players to burn me out.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6224345, member: 6696971"] Yup. I think the post-play-effort analysis should bear a lot of fruit. Hopefully it is exemplary of how techniques and system that promotes player empowerment, low resolution setting and backstory that gets established through play, coupled with conflict resolution mechanics, can yield robust, productive gaming experiences. I certainly can't take credit for any disproportionate portion of the quality of play it is producing. As I said in that thread; I've GMed for plenty of poor to average players and I've GMed for about 10 excellent players. The difference in the quality of play (and my fun as GM) has been significantly more impacted by the quality of the players than the quality of my GMing. I think our play session is pretty indicative of that. I don't think there is anything so dispiriting as GMing unengaged, disinterested players who are just there for the social outlet. I put too much mental overhead into GMing for apathetic players to burn me out. [/QUOTE]
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Fighters vs. Spellcasters (a case for fighters.)
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