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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Ahnehnois" data-source="post: 6225331" data-attributes="member: 17106"><p>I think maybe what he meant was more along the lines of "casual gamer". I was thinking the same thing; I certainly hope that "social gamer" is redundant because it's a social hobby.</p><p></p><p>However, the scope of participation that the players are interested in is a significant consideration, whatever language you use to describe it. It is a tough thing to account for.</p><p></p><p>My group, in terms of personalities and proclivities, has one film director, and has and has historically had a bunch of people who would be character actors or technicians behind the camera. Literally my first experience as a DM was the players asking me what they were supposed to do. Those players are gone now, but frankly none of the dozens of people I've played with has ever been remotely able to match my narrative ambition or my grasp of the internal logic of the rules or my reliability in hosting and running sessions. All of my players at this point are people who are slightly younger than me, who aren't jumping out of their seats to DM, and who I taught how to play. Given that context, it makes sense for us to play the game as we do, with clearly defined roles and a large power difference. Given a different set of personalities, a different power dynamic might emerge.</p><p></p><p>I might add though, that the (3e) books appear to be pushing "my way" rather heavily, and there is a reason for that. More than one, I bet.</p><p></p><p>Sure. I like the Cortex games as my second system of choice because that's what they're about. It's a skill-based system (not class-based), but has a lot more explicit metagame horse-trading between player and DM, and significant metagame mechanics integrated in.</p><p></p><p>It does not, however, use them to enforce a degree of sameness between disparate character concept.</p><p></p><p>Normally, I like talking about things in shades of gray, but these kinds of issues are an exception to my mind. My experience is that shades of gray in defining who has the power within this game lead to arguments. I hate those kinds of arguments. By making it clear who adjudicates and who's in charge, I've fixed a lot of problems.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6225331, member: 17106"] I think maybe what he meant was more along the lines of "casual gamer". I was thinking the same thing; I certainly hope that "social gamer" is redundant because it's a social hobby. However, the scope of participation that the players are interested in is a significant consideration, whatever language you use to describe it. It is a tough thing to account for. My group, in terms of personalities and proclivities, has one film director, and has and has historically had a bunch of people who would be character actors or technicians behind the camera. Literally my first experience as a DM was the players asking me what they were supposed to do. Those players are gone now, but frankly none of the dozens of people I've played with has ever been remotely able to match my narrative ambition or my grasp of the internal logic of the rules or my reliability in hosting and running sessions. All of my players at this point are people who are slightly younger than me, who aren't jumping out of their seats to DM, and who I taught how to play. Given that context, it makes sense for us to play the game as we do, with clearly defined roles and a large power difference. Given a different set of personalities, a different power dynamic might emerge. I might add though, that the (3e) books appear to be pushing "my way" rather heavily, and there is a reason for that. More than one, I bet. Sure. I like the Cortex games as my second system of choice because that's what they're about. It's a skill-based system (not class-based), but has a lot more explicit metagame horse-trading between player and DM, and significant metagame mechanics integrated in. It does not, however, use them to enforce a degree of sameness between disparate character concept. Normally, I like talking about things in shades of gray, but these kinds of issues are an exception to my mind. My experience is that shades of gray in defining who has the power within this game lead to arguments. I hate those kinds of arguments. By making it clear who adjudicates and who's in charge, I've fixed a lot of problems. [/QUOTE]
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