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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Campbell" data-source="post: 6226220" data-attributes="member: 16586"><p>I don't think I had inferior DMs. The games I played in were not bad - I enjoyed them. They just didn't really satisfy me. The GMs* created their own content, the other players created interesting characters, and the story was entertaining. However, while everyone else was busy chewing scenery and getting into character, I was playing a fundamentally different game from everyone else at the table. I wasn't interested in what made the most sense or where causal logic would lead me. I was interested in what could be the most entertaining and what decisions would lead to the most interesting story. </p><p></p><p>Could I continue to play this way or find like minded people and twist a game like GURPS to my play agenda? Of course. But why should I when there are games designed to deliver the type of narrative tension I crave? Could I run a game like Demon the Descent and place my decisions as a GM above the compromise mechanics and hand out xp by fiat? Sure, but in doing so I would be manipulating events to my own ends and be fully cognizant of what is about to happen for the most part. We wouldn't be seeing what happens and players wouldn't feel the tension of knowing exactly what they are risking for their characters - they also wouldn't be feeling the narrative as it unfolds. I love the feeling where the game seems to take on a life of its own, where you could cut the tension with a knife, where it feels like no one and everyone is in control of the fiction at the same time. There is nothing more exciting to me than hard scene framing and players effectively utilizing resources to push hard on the scene and their fictional positioning (and sometimes each other) and <strong>no one</strong> being sure what is going to happen.</p><p></p><p>Screw adventures! Screw plot! I want Story Now! </p><p></p><p>* Including a good deal of the time where I ran games.</p><p></p><p>Edit: I do not mean to demean anyone's play style. My lack of desire for character acting, illusionism, and other traditional techniques is my own issue.</p></blockquote><p></p>
[QUOTE="Campbell, post: 6226220, member: 16586"] I don't think I had inferior DMs. The games I played in were not bad - I enjoyed them. They just didn't really satisfy me. The GMs* created their own content, the other players created interesting characters, and the story was entertaining. However, while everyone else was busy chewing scenery and getting into character, I was playing a fundamentally different game from everyone else at the table. I wasn't interested in what made the most sense or where causal logic would lead me. I was interested in what could be the most entertaining and what decisions would lead to the most interesting story. Could I continue to play this way or find like minded people and twist a game like GURPS to my play agenda? Of course. But why should I when there are games designed to deliver the type of narrative tension I crave? Could I run a game like Demon the Descent and place my decisions as a GM above the compromise mechanics and hand out xp by fiat? Sure, but in doing so I would be manipulating events to my own ends and be fully cognizant of what is about to happen for the most part. We wouldn't be seeing what happens and players wouldn't feel the tension of knowing exactly what they are risking for their characters - they also wouldn't be feeling the narrative as it unfolds. I love the feeling where the game seems to take on a life of its own, where you could cut the tension with a knife, where it feels like no one and everyone is in control of the fiction at the same time. There is nothing more exciting to me than hard scene framing and players effectively utilizing resources to push hard on the scene and their fictional positioning (and sometimes each other) and [B]no one[/B] being sure what is going to happen. Screw adventures! Screw plot! I want Story Now! * Including a good deal of the time where I ran games. Edit: I do not mean to demean anyone's play style. My lack of desire for character acting, illusionism, and other traditional techniques is my own issue. [/QUOTE]
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