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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Campbell" data-source="post: 6227707" data-attributes="member: 16586"><p>One of the things I've been learning about myself as a player in both [MENTION=6696971]Manbearcat[/MENTION]'s PbP and my Sunday night Scion game is that my enjoyment of both games is not really based on mechanical balance between character types as much as the feeling that my thematic choices when making a character have meaning, that I'm playing basically the same game as everyone else, and that the choices I make have an impact on the fiction. My avenger feels like an intractable, resolute combatant mechanically with strong hooks into the fiction (elf as outsider to human society, priest as spokesman for an old faith and old accords, distrust with hope). I've also felt the pinch of every daily power, every encounter power as well as my choice to save character build resources for deployment of rituals.</p><p></p><p>Although the Scion game I play in is by <strong>far less</strong> mechanically balanced than 4e I get a similar vibe. The character I've built reinforces the concept of a rock star brawler with the soul of a poet. Although my character is charismatic, he's not really a charmer/smoozer. Rather through careful selection of knacks he functions as our group's leader in combat. I can channel legend to inspire willpower in groups big and small, use my Command skill to coordinate attacks, and channel my Willpower into Courage and Expression. All of which leads to a play experience where my character's personality really shines through the mechanics of play. He feels direct and to the point in play.</p><p></p><p>Of course Scion cheats its way past process simulation concerns. Since every PC is a supernatural child of the gods you can justify legend as a thing in setting. Because they got to define the entirety of the fiction, White Wolf was able to define PCs as equals in terms of inherent fictional positioning.</p></blockquote><p></p>
[QUOTE="Campbell, post: 6227707, member: 16586"] One of the things I've been learning about myself as a player in both [MENTION=6696971]Manbearcat[/MENTION]'s PbP and my Sunday night Scion game is that my enjoyment of both games is not really based on mechanical balance between character types as much as the feeling that my thematic choices when making a character have meaning, that I'm playing basically the same game as everyone else, and that the choices I make have an impact on the fiction. My avenger feels like an intractable, resolute combatant mechanically with strong hooks into the fiction (elf as outsider to human society, priest as spokesman for an old faith and old accords, distrust with hope). I've also felt the pinch of every daily power, every encounter power as well as my choice to save character build resources for deployment of rituals. Although the Scion game I play in is by [B]far less[/B] mechanically balanced than 4e I get a similar vibe. The character I've built reinforces the concept of a rock star brawler with the soul of a poet. Although my character is charismatic, he's not really a charmer/smoozer. Rather through careful selection of knacks he functions as our group's leader in combat. I can channel legend to inspire willpower in groups big and small, use my Command skill to coordinate attacks, and channel my Willpower into Courage and Expression. All of which leads to a play experience where my character's personality really shines through the mechanics of play. He feels direct and to the point in play. Of course Scion cheats its way past process simulation concerns. Since every PC is a supernatural child of the gods you can justify legend as a thing in setting. Because they got to define the entirety of the fiction, White Wolf was able to define PCs as equals in terms of inherent fictional positioning. [/QUOTE]
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