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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Hussar" data-source="post: 6235706" data-attributes="member: 22779"><p>This is precisely what Manbearcat was elucidating though. The player hides his ultimate goals because he knows that the DM will add in challenges that force them to switch plans. IOW, the player knows that the DM will potentially veto any plan if the DM doesn't feel that the player has "earned" his victory.</p><p></p><p>So, the player pins down the DM's details, making sure that the DM can't simply Deus Ex Machina change the situation so that the player automatically fails, or, otherwise negates his success. The player asks about the presence of other wizards at the court before trying to cast charm, because he knows that if he doesn't ask, those wizards will suddenly be present because he knows that the DM will feel that the win is too cheap.</p><p></p><p>If the wizards are there and that's established beforehand, then he adjusts his strategy accordingly.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6235706, member: 22779"] This is precisely what Manbearcat was elucidating though. The player hides his ultimate goals because he knows that the DM will add in challenges that force them to switch plans. IOW, the player knows that the DM will potentially veto any plan if the DM doesn't feel that the player has "earned" his victory. So, the player pins down the DM's details, making sure that the DM can't simply Deus Ex Machina change the situation so that the player automatically fails, or, otherwise negates his success. The player asks about the presence of other wizards at the court before trying to cast charm, because he knows that if he doesn't ask, those wizards will suddenly be present because he knows that the DM will feel that the win is too cheap. If the wizards are there and that's established beforehand, then he adjusts his strategy accordingly. [/QUOTE]
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Fighters vs. Spellcasters (a case for fighters.)
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