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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Ahnehnois" data-source="post: 6235983" data-attributes="member: 17106"><p>The bottom line is does the strategy work or not, in the world. Whether the player originates it or not is irrelevant. The question is what outcomes could rationally be expected from the relevant action, given the parameters of how the world works.</p><p></p><p>It's extremely unlikely that a DM anticipates every contingency, so going back to the [MENTION=6696971]Manbearcat[/MENTION] post above, if the players try to keep the DM in the dark, he has to make a decision about what defenses the king would have, whereas if they are more open about their intentions, he has time to think.</p><p></p><p>Realistically, if the players suddenly come up with a potentially disruptive idea, a DM is going to react defensively and preserve the status quo. He should, lest the players fool him into letting them doing something game-breaking. Whereas, given more time, he can appraise the situation and make a more reasoned and thoughtful decision, such as thinking about what kind of resources and knowledge this king has and what defensive strategies he likely has deployed. It seems to me that the players being transparent is in their own interests.</p><p></p><p>It amazes me that some people have less trust in their own friends than in Hasbro.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6235983, member: 17106"] The bottom line is does the strategy work or not, in the world. Whether the player originates it or not is irrelevant. The question is what outcomes could rationally be expected from the relevant action, given the parameters of how the world works. It's extremely unlikely that a DM anticipates every contingency, so going back to the [MENTION=6696971]Manbearcat[/MENTION] post above, if the players try to keep the DM in the dark, he has to make a decision about what defenses the king would have, whereas if they are more open about their intentions, he has time to think. Realistically, if the players suddenly come up with a potentially disruptive idea, a DM is going to react defensively and preserve the status quo. He should, lest the players fool him into letting them doing something game-breaking. Whereas, given more time, he can appraise the situation and make a more reasoned and thoughtful decision, such as thinking about what kind of resources and knowledge this king has and what defensive strategies he likely has deployed. It seems to me that the players being transparent is in their own interests. It amazes me that some people have less trust in their own friends than in Hasbro. [/QUOTE]
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