Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aenghus" data-source="post: 6237883" data-attributes="member: 2656"><p>RPGs have been around for 4 decades or so. some players have a lot of experience of playing the game, and often running it themselves. Older people often have less free time, a better idea of what they want from the game, and what directions they want to take their characters. I find messing around with players like this to be actively counterproductive. You can urge or motivate them to try something different, but unilaterally forcing the game into an entirely different direction could be disastrous. </p><p></p><p>The bad old way of dealing with such problems is the way of the dictator, ignoring it, crushing dissent and refusing to discuss such issues. This may work when riding herd on unruly teenagers, but I don't think it's appropriate as the default approach nowadays. I find some debate on these issues, preferably outside the game proper works better for all concerned.</p><p></p><p>I have personally seen enough "DM decides everything" games (not all, but enough) turn into disasters, as the DM ignored or twisted what the players wanted and imposed his worldview on them, producing a terrible game for all concerned. It's the style of play I personally find most prone to failure as a player. Obviously, it works for some other groups, but I have seen some give and take be far more productive.</p><p></p><p>I prefer to facilitate players in their ambitions for their PCs. Now, facilitating them doesn't mean total wish fulfillment, but it does mean taking them into account in my plans and development of the gameworld, and not riding roughshod over their ambitions just because they don't suit me and/or my plot. If their ambitions aren't reasonable to me I flag the issues and discuss what can be changed - sometimes they change my mind, sometimes there's a mutual misunderstanding to clarify, sometimes I put my foot down if I can't see a viable compromise. </p><p></p><p>The thing is, in these forum discussions, we don't get context. We don't <em>see </em>or <em>hear</em> the game as it is actually run, don't see how the referee or players are treated in practise, and tend to fill in the gap with our imaginations and how we as players would react to the game style as described. I don;t think many posters here run their games as nightmare railroads or brave new worlds, but it's impossible to be sure due to the narrow bandwidth.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 6237883, member: 2656"] RPGs have been around for 4 decades or so. some players have a lot of experience of playing the game, and often running it themselves. Older people often have less free time, a better idea of what they want from the game, and what directions they want to take their characters. I find messing around with players like this to be actively counterproductive. You can urge or motivate them to try something different, but unilaterally forcing the game into an entirely different direction could be disastrous. The bad old way of dealing with such problems is the way of the dictator, ignoring it, crushing dissent and refusing to discuss such issues. This may work when riding herd on unruly teenagers, but I don't think it's appropriate as the default approach nowadays. I find some debate on these issues, preferably outside the game proper works better for all concerned. I have personally seen enough "DM decides everything" games (not all, but enough) turn into disasters, as the DM ignored or twisted what the players wanted and imposed his worldview on them, producing a terrible game for all concerned. It's the style of play I personally find most prone to failure as a player. Obviously, it works for some other groups, but I have seen some give and take be far more productive. I prefer to facilitate players in their ambitions for their PCs. Now, facilitating them doesn't mean total wish fulfillment, but it does mean taking them into account in my plans and development of the gameworld, and not riding roughshod over their ambitions just because they don't suit me and/or my plot. If their ambitions aren't reasonable to me I flag the issues and discuss what can be changed - sometimes they change my mind, sometimes there's a mutual misunderstanding to clarify, sometimes I put my foot down if I can't see a viable compromise. The thing is, in these forum discussions, we don't get context. We don't [I]see [/I]or [I]hear[/I] the game as it is actually run, don't see how the referee or players are treated in practise, and tend to fill in the gap with our imaginations and how we as players would react to the game style as described. I don;t think many posters here run their games as nightmare railroads or brave new worlds, but it's impossible to be sure due to the narrow bandwidth. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
Top