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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Ahnehnois" data-source="post: 6238070" data-attributes="member: 17106"><p>That presumes that there is some need to do so. I believe the point that [MENTION=6681948]N'raac[/MENTION] is getting at is that given that the existing rules are correctly applied, and sensible assumptions are made about world-building, and everyone is generally acting within reason, there is no such need.</p><p></p><p>The term "interposing" implies a great deal more specific intent and contemporary resolution that I think is fairly atypical.</p><p></p><p>If you're playing D&D, you're pretending that there is, somewhere, a magical world where all this stuff is happening. Only an infinitessimal portion of that world is known to the players, and even less is under their control. By and large something in that world not being as the players would like is not a question of interposing anything or the DM making any active effort to keep something a secret or do anything specific to react to a player choice.</p><p></p><p>That's why I went down the example of the players trying to talk to a king who isn't there. There's no reason why they would necessarily know his whereabouts in advance, but as an important NPC, the DM may have an idea of what he's doing, and he may very well be inaccessible for reasons that have no connection to the PCs. The PCs' subsequent failure to gain an audience is not a secret backstory that's been imposed on their actions as he was never there to begin with, nor does it rob them of any agency since the king was not their character to play. It's simply an issue of there being a living world that is much bigger than any player could ever be aware of.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6238070, member: 17106"] That presumes that there is some need to do so. I believe the point that [MENTION=6681948]N'raac[/MENTION] is getting at is that given that the existing rules are correctly applied, and sensible assumptions are made about world-building, and everyone is generally acting within reason, there is no such need. The term "interposing" implies a great deal more specific intent and contemporary resolution that I think is fairly atypical. If you're playing D&D, you're pretending that there is, somewhere, a magical world where all this stuff is happening. Only an infinitessimal portion of that world is known to the players, and even less is under their control. By and large something in that world not being as the players would like is not a question of interposing anything or the DM making any active effort to keep something a secret or do anything specific to react to a player choice. That's why I went down the example of the players trying to talk to a king who isn't there. There's no reason why they would necessarily know his whereabouts in advance, but as an important NPC, the DM may have an idea of what he's doing, and he may very well be inaccessible for reasons that have no connection to the PCs. The PCs' subsequent failure to gain an audience is not a secret backstory that's been imposed on their actions as he was never there to begin with, nor does it rob them of any agency since the king was not their character to play. It's simply an issue of there being a living world that is much bigger than any player could ever be aware of. [/QUOTE]
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