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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="sheadunne" data-source="post: 6240339" data-attributes="member: 27570"><p>I think there is confusion here, at least from my reading. [MENTION=42582]pemerton[/MENTION] is suggesting that there is no weather predetermined until the roll is made. Thus, when the character rolls his weather sense, why not have the player choose the weather? Clearly there was no forethought on the part of the DM to predetermine the weather, so why not give it to the player to decide, since he did invest resources into a skill (which the DM ignored in his planning) and succeeded on the roll. If he had failed on the roll, the DM would probably use the opposite intention (foul weather instead of sunny skies, etc) as the result of the roll. After all, the weather in most cases is irrelevant to the game, unless it is important to the story, in which case the DM would have it predetermined and the roll would simply indicate the predetermined weather. Shuffling the burden of minute, often unimportant details, onto the shoulders of the players can make the players feel that they have invested wisely in what is most assuredly a 1/1000 chance to actually gain any benefit from the resources of the weather sense skill (although the DM could make the skill an important part of the campaign if s/he so desired, but I have yet to see as a standard in any RPG I've played). </p><p></p><p>The overall point is that the DM's job is huge, especially when it comes to determining players' investment in resources (skills, feats, ability scores, spells, traits, what have you) and that when the opportunity presents itself (i.e. there is no predetermined result), why not shuffle it off to the players who have invested in the those abilities which the DM may not have paid enough attention to? </p><p></p><p>No, weather sense does not allow the character to decide the weather, but when the roll succeeds (for fails for the opposite) and no weather has been predetermined by the DM, why not let the player choose the result?</p></blockquote><p></p>
[QUOTE="sheadunne, post: 6240339, member: 27570"] I think there is confusion here, at least from my reading. [MENTION=42582]pemerton[/MENTION] is suggesting that there is no weather predetermined until the roll is made. Thus, when the character rolls his weather sense, why not have the player choose the weather? Clearly there was no forethought on the part of the DM to predetermine the weather, so why not give it to the player to decide, since he did invest resources into a skill (which the DM ignored in his planning) and succeeded on the roll. If he had failed on the roll, the DM would probably use the opposite intention (foul weather instead of sunny skies, etc) as the result of the roll. After all, the weather in most cases is irrelevant to the game, unless it is important to the story, in which case the DM would have it predetermined and the roll would simply indicate the predetermined weather. Shuffling the burden of minute, often unimportant details, onto the shoulders of the players can make the players feel that they have invested wisely in what is most assuredly a 1/1000 chance to actually gain any benefit from the resources of the weather sense skill (although the DM could make the skill an important part of the campaign if s/he so desired, but I have yet to see as a standard in any RPG I've played). The overall point is that the DM's job is huge, especially when it comes to determining players' investment in resources (skills, feats, ability scores, spells, traits, what have you) and that when the opportunity presents itself (i.e. there is no predetermined result), why not shuffle it off to the players who have invested in the those abilities which the DM may not have paid enough attention to? No, weather sense does not allow the character to decide the weather, but when the roll succeeds (for fails for the opposite) and no weather has been predetermined by the DM, why not let the player choose the result? [/QUOTE]
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