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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Ahnehnois" data-source="post: 6240828" data-attributes="member: 17106"><p>Sure you are. You proudly declare that it is something outside of its dictionary definition, and that any activity that you like counts.</p><p></p><p>Those are not metagame mechanics. However, there are some metagame mechanics in roleplaying games, just like there are some rules in professional soccer that do not pertain to the players on the field and the kicking of the ball (for example, rules on behavior of coaches on the sidelines, or even fans in the stands, the preparation of the playing surface, testing for performance enhancing drugs, personal conduct rules etc.).</p><p></p><p>For example, character creation is not roleplaying, or at least is only part roleplaying, because it includes things that the character did not consciously decide, like what qualities he inherited, and certain decisions his parents or caregivers may have effectively made for him, and certain things that happened to him from external sources. Which is why it's split off at the beginning as a "bonus round" of self-DMed exposition.</p><p></p><p>No. I expect that most people do not play the game the way I do. However, I do not feel compelled to adhere to any deviations they make from the published game, as it relates to this or any other topic, particularly fundamental ones like you're suggesting.</p><p></p><p>I also assume that most roleplayers, from what I've seen in person and online, adopt a much stricter stance on in-character knowledge and capacities than I do.</p><p></p><p>The irony here is that relative to reality, I hold number of positions. I'm relatively old-school, relatively gamist, relatively narrativist, relatively non-simulationist, relatively light on DM authority, relatively loose on in-character immersion, relatively obsessed with balance between character classes, relatively big on the combat part of the game, relatively critical of 3e, and relatively pro-4e. That's all relative to the average rpg hobbyist in the real world. And yet you've contrived a set of opinions so extreme and exclusionary as to try and make me look like the diametric opposite of all of those things. There's a reason why none of the other DMs I know participate in these kinds of online discussions.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6240828, member: 17106"] Sure you are. You proudly declare that it is something outside of its dictionary definition, and that any activity that you like counts. Those are not metagame mechanics. However, there are some metagame mechanics in roleplaying games, just like there are some rules in professional soccer that do not pertain to the players on the field and the kicking of the ball (for example, rules on behavior of coaches on the sidelines, or even fans in the stands, the preparation of the playing surface, testing for performance enhancing drugs, personal conduct rules etc.). For example, character creation is not roleplaying, or at least is only part roleplaying, because it includes things that the character did not consciously decide, like what qualities he inherited, and certain decisions his parents or caregivers may have effectively made for him, and certain things that happened to him from external sources. Which is why it's split off at the beginning as a "bonus round" of self-DMed exposition. No. I expect that most people do not play the game the way I do. However, I do not feel compelled to adhere to any deviations they make from the published game, as it relates to this or any other topic, particularly fundamental ones like you're suggesting. I also assume that most roleplayers, from what I've seen in person and online, adopt a much stricter stance on in-character knowledge and capacities than I do. The irony here is that relative to reality, I hold number of positions. I'm relatively old-school, relatively gamist, relatively narrativist, relatively non-simulationist, relatively light on DM authority, relatively loose on in-character immersion, relatively obsessed with balance between character classes, relatively big on the combat part of the game, relatively critical of 3e, and relatively pro-4e. That's all relative to the average rpg hobbyist in the real world. And yet you've contrived a set of opinions so extreme and exclusionary as to try and make me look like the diametric opposite of all of those things. There's a reason why none of the other DMs I know participate in these kinds of online discussions. [/QUOTE]
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