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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="N'raac" data-source="post: 6240855" data-attributes="member: 6681948"><p>Let's remove all equipment from both characters and see how they do.</p><p></p><p>Fighter has no armor or weaponry.</p><p></p><p>Wizard has no spell book and no material components.</p><p></p><p>The fact is that the game DOES assume characters have certain equipment. The math of the monsters assumes that warriors enhance their abilities over time through more and more powerful magical equipment. If we make a warrior with no equipment comparable to a wizard with his full allotment at the same level, then the equipped warrior will overshadow the wizard. Could we change the assumptions? Sure. Some games see AC increase as characters rise in level. Others use inherent, scaling bonuses rather than magical gear. These games use different mechanics to achieve balance, and the warriors in these games are much less reliant on equipment (though they still won't be running around in a loincloth fighting bare-handed). They also don't need the same wealth by level guidelines as they are not reliant on gear to attain the game mechanical strengths needed to take on the challenges the game sets as level-appropriate.</p><p></p><p>I would expect a Conan game to be much less reliant on magical gear, as magical gear is not prevalent in the source material. Move Conan into a D&D world and trick him out with the gear appropriate to his level, and he would fit fine, but he'd no longer have the same feel because he no longer lives in the same world/setting. The environment in which the characters operate has a significant impact. The feel of a Conan story has at least as much to do with the opponents Conan faces, and the world in which he lives, as they have to do with the character himself, whether his personality or his skills as a warrior.</p><p></p><p>Toss Conan in the Forgotten Realms and he either gets gear appropriate to his level or he's not going to compete with characters of his level who are appropriately equipped for that setting. Move Lovecraftian horrors into a D&D setting, and they become challenges the heroes can overcome through force of arms, not mind-blasting terrors against which the heroes cannot hope to prevail. The characters exist within a setting, and that setting has a significant impact on them. They can't be assessed in a vacuum.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6240855, member: 6681948"] Let's remove all equipment from both characters and see how they do. Fighter has no armor or weaponry. Wizard has no spell book and no material components. The fact is that the game DOES assume characters have certain equipment. The math of the monsters assumes that warriors enhance their abilities over time through more and more powerful magical equipment. If we make a warrior with no equipment comparable to a wizard with his full allotment at the same level, then the equipped warrior will overshadow the wizard. Could we change the assumptions? Sure. Some games see AC increase as characters rise in level. Others use inherent, scaling bonuses rather than magical gear. These games use different mechanics to achieve balance, and the warriors in these games are much less reliant on equipment (though they still won't be running around in a loincloth fighting bare-handed). They also don't need the same wealth by level guidelines as they are not reliant on gear to attain the game mechanical strengths needed to take on the challenges the game sets as level-appropriate. I would expect a Conan game to be much less reliant on magical gear, as magical gear is not prevalent in the source material. Move Conan into a D&D world and trick him out with the gear appropriate to his level, and he would fit fine, but he'd no longer have the same feel because he no longer lives in the same world/setting. The environment in which the characters operate has a significant impact. The feel of a Conan story has at least as much to do with the opponents Conan faces, and the world in which he lives, as they have to do with the character himself, whether his personality or his skills as a warrior. Toss Conan in the Forgotten Realms and he either gets gear appropriate to his level or he's not going to compete with characters of his level who are appropriately equipped for that setting. Move Lovecraftian horrors into a D&D setting, and they become challenges the heroes can overcome through force of arms, not mind-blasting terrors against which the heroes cannot hope to prevail. The characters exist within a setting, and that setting has a significant impact on them. They can't be assessed in a vacuum. [/QUOTE]
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