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General Tabletop Discussion
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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="N'raac" data-source="post: 6240894" data-attributes="member: 6681948"><p>I think we largely get back to Ahnehnois' common comment. The Wizard can have a bunch of scrolls for special situations, and the fighter uses that magic sword to his advantage in every combat. The drawbacks of consumables are also, I think, dismissed too lightly. The fighter can have the enchantment on his sword enhanced, so it gets more powerful and he does not repay that base cost. The wizard pays full price for new wands, scrolls, etc. Those items also get more expensive fast for level-dependent spells. A Wand of Magic Missiles may be pretty cheap to a 9th level Wizard, but doing a whopping 2-5 damage per round shows you get what you pay for.</p><p></p><p>A scroll is rolled, so it does not tuck neatly in the back of a spellbook, by the way. Not too big a deal if we stick to utility spells that we can take the time to sort out and identify from a big bundle. But that L1 wizard is still limited in getting through several combats a day (so we return to "if the PC's can strike once then hole up and rest, spellcasters gain relative power, and if not they are relatively depowered"). The acceptance of the 5 minute day seems the playstyle difference with the greatest potential to change the balance between limited resource casters and "carry on all day" fighters.</p><p></p><p>I can't speak to anyone else's experience in game, but I have never seen spellcasters dominate. I have seen a team with a variety of skills and abilities synergize effectively, with each contributing to the success of the team in their own way. But I have also never seen a game where the rules are interpreted to ignore all reasonable restrictions arising from spell descriptions and the casting rules either, nor have I ever played in a game where the players (and the characters through them) assumed they could blast off all their resources, then easily hole up and rest, rather than husbanding their resources to get through the day (or the location they were in).</p></blockquote><p></p>
[QUOTE="N'raac, post: 6240894, member: 6681948"] I think we largely get back to Ahnehnois' common comment. The Wizard can have a bunch of scrolls for special situations, and the fighter uses that magic sword to his advantage in every combat. The drawbacks of consumables are also, I think, dismissed too lightly. The fighter can have the enchantment on his sword enhanced, so it gets more powerful and he does not repay that base cost. The wizard pays full price for new wands, scrolls, etc. Those items also get more expensive fast for level-dependent spells. A Wand of Magic Missiles may be pretty cheap to a 9th level Wizard, but doing a whopping 2-5 damage per round shows you get what you pay for. A scroll is rolled, so it does not tuck neatly in the back of a spellbook, by the way. Not too big a deal if we stick to utility spells that we can take the time to sort out and identify from a big bundle. But that L1 wizard is still limited in getting through several combats a day (so we return to "if the PC's can strike once then hole up and rest, spellcasters gain relative power, and if not they are relatively depowered"). The acceptance of the 5 minute day seems the playstyle difference with the greatest potential to change the balance between limited resource casters and "carry on all day" fighters. I can't speak to anyone else's experience in game, but I have never seen spellcasters dominate. I have seen a team with a variety of skills and abilities synergize effectively, with each contributing to the success of the team in their own way. But I have also never seen a game where the rules are interpreted to ignore all reasonable restrictions arising from spell descriptions and the casting rules either, nor have I ever played in a game where the players (and the characters through them) assumed they could blast off all their resources, then easily hole up and rest, rather than husbanding their resources to get through the day (or the location they were in). [/QUOTE]
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