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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="N'raac" data-source="post: 6240919" data-attributes="member: 6681948"><p>I don't normally see the party wizard scribing his own scrolls (much more often, I see him purchase scrolls to supplement his own repertoire - he doesn't get a broad, versatile range of utility spells by selecting two spells per level - not with the intention of casting from the scroll). Once we assume the pressure's low enough that he can sort through his bag full of scrolls to pick out that desired utility spell, it's generally the case that we can wait long enough for him to access any spell in his own repertoire anyway.</p><p></p><p>I seldom, if ever, see the party wizard crafting magical arms or armor (or much of anything else, for that matter). I'm experimenting with that myself in a Pathfinder game, but I'm using a cleric (and it's early yet - she can only Craft Wondrous Objects, not Arms and Armour, at this level). My first 3rd Ed character did have armorsmithing and weaponsmithing, and crafted his own Masterwork items, so I've seen that more than magic item creation. But here again, the ability of the players/characters to choose how much down time they will have can have a significant influence over the value of these abilities. They would also be much more valuable (to everyone in the party) in a game lacking a "magical economy". In many games, item crafting simply trades feats and time for cost savings. </p><p></p><p>I suspect my experience is not uncommon, as Pathfinder made crafting a more desirable choice by both eliminating xp costs and allowing for limited crafting time while travelling/adventuring.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6240919, member: 6681948"] I don't normally see the party wizard scribing his own scrolls (much more often, I see him purchase scrolls to supplement his own repertoire - he doesn't get a broad, versatile range of utility spells by selecting two spells per level - not with the intention of casting from the scroll). Once we assume the pressure's low enough that he can sort through his bag full of scrolls to pick out that desired utility spell, it's generally the case that we can wait long enough for him to access any spell in his own repertoire anyway. I seldom, if ever, see the party wizard crafting magical arms or armor (or much of anything else, for that matter). I'm experimenting with that myself in a Pathfinder game, but I'm using a cleric (and it's early yet - she can only Craft Wondrous Objects, not Arms and Armour, at this level). My first 3rd Ed character did have armorsmithing and weaponsmithing, and crafted his own Masterwork items, so I've seen that more than magic item creation. But here again, the ability of the players/characters to choose how much down time they will have can have a significant influence over the value of these abilities. They would also be much more valuable (to everyone in the party) in a game lacking a "magical economy". In many games, item crafting simply trades feats and time for cost savings. I suspect my experience is not uncommon, as Pathfinder made crafting a more desirable choice by both eliminating xp costs and allowing for limited crafting time while travelling/adventuring. [/QUOTE]
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Fighters vs. Spellcasters (a case for fighters.)
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