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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Ahnehnois" data-source="post: 6242179" data-attributes="member: 17106"><p>Okay, but do you know how much the by-the-book cost is for a wizard of 12th level to add a spell to his spellbook beyond the couple of free ones per level? A lot! If you're talking about the character cherry-picking the best spells every day and scribing some small-niche things in case he needs them, that means the character's spellbook has to have all of those spells. Basically it's a tax on character flexibility. So...</p><p>That's that cost on top of the 100 gp per page of spellbook writing, and 50 gp per spell level if you nicely ask another wizard for the privilege of looking at his spellbook.</p><p></p><p>And then on top of that cost, there's the drain of XP if you're scribing all those scrolls, by the book anyway.</p><p></p><p>Which is one of the reasons why spontaneous casting is better. I'm not even enforcing the XP cost, and I'm often starting characters a triple the wealth by level table and going up from there, and I would still describe the financial cost of playing a broadly effective wizard as bordering on prohibitive.</p><p></p><p>So, not talking about balance between classes at general, only specific to high-level play? Okay.</p><p></p><p>That raises a lot of issues. For one, the idea of balance over 20 levels and not at each level. The classic D&D approach is that if you played a wizard at 1st level to 12th, you deserve something special.</p><p></p><p>Another is that a 12th level character is a big deal. "Legendary" according to the Legend Lore spell. So all that stuff you like to call "adversarial DMing" becomes much less so, because other people (including some who might like to hurt or rob you) can be reasonably assumed to have heard of you and have some idea of your capabilities and weaknessness (which, if you're a wizard, include being crippled without your spellbook). It's a different game after 10th. Heightened reality. No one's arguing that.</p><p></p><p>As I've said before, if you want to argue that the fighter class's dead levels and saves are unacceptable past a certain point, I don't argue that, but to me a typical monstrous or multiclassed/prestige-classed martial character is quite viable at that level.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6242179, member: 17106"] Okay, but do you know how much the by-the-book cost is for a wizard of 12th level to add a spell to his spellbook beyond the couple of free ones per level? A lot! If you're talking about the character cherry-picking the best spells every day and scribing some small-niche things in case he needs them, that means the character's spellbook has to have all of those spells. Basically it's a tax on character flexibility. So... That's that cost on top of the 100 gp per page of spellbook writing, and 50 gp per spell level if you nicely ask another wizard for the privilege of looking at his spellbook. And then on top of that cost, there's the drain of XP if you're scribing all those scrolls, by the book anyway. Which is one of the reasons why spontaneous casting is better. I'm not even enforcing the XP cost, and I'm often starting characters a triple the wealth by level table and going up from there, and I would still describe the financial cost of playing a broadly effective wizard as bordering on prohibitive. So, not talking about balance between classes at general, only specific to high-level play? Okay. That raises a lot of issues. For one, the idea of balance over 20 levels and not at each level. The classic D&D approach is that if you played a wizard at 1st level to 12th, you deserve something special. Another is that a 12th level character is a big deal. "Legendary" according to the Legend Lore spell. So all that stuff you like to call "adversarial DMing" becomes much less so, because other people (including some who might like to hurt or rob you) can be reasonably assumed to have heard of you and have some idea of your capabilities and weaknessness (which, if you're a wizard, include being crippled without your spellbook). It's a different game after 10th. Heightened reality. No one's arguing that. As I've said before, if you want to argue that the fighter class's dead levels and saves are unacceptable past a certain point, I don't argue that, but to me a typical monstrous or multiclassed/prestige-classed martial character is quite viable at that level. [/QUOTE]
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