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*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="pemerton" data-source="post: 6242220" data-attributes="member: 42582"><p>How is casting time a "heavy handed restriction"? The player knows what it is, and plans and declares actions accordingly.</p><p></p><p>A one-day casting time for Weather Summoning, for instance, might actually balance quite nicely with a BW-style Weather Sense ability: the non-magic character can Weather Sense, giving the player the chance to dictate tomorrow's weather. The druid then starts casting Weather Summoning, and by the time it takes effect has to vary the weather from the other player's parameters, and - if Weather Summoning is interrupted or dispelled - the other player still gets those parameters.</p><p></p><p>Whereas a casting time for Weather Summoning of (say) 10 minutes gives the player of the druid the chance to get the weather s/he wants straight away in the fiction, whereas under typical genre constraints there is no way that Weather Sense can yield a meaningful change in that sort of ingame timeframe.</p><p></p><p>I would go further: it requires abandoning the module. The only support that White Plume Mountain provides to the "ally with Keraptis" scenario is providing a name. The whole rationale of the module is for the players to take their PCs in and beat the dungeon.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6242220, member: 42582"] How is casting time a "heavy handed restriction"? The player knows what it is, and plans and declares actions accordingly. A one-day casting time for Weather Summoning, for instance, might actually balance quite nicely with a BW-style Weather Sense ability: the non-magic character can Weather Sense, giving the player the chance to dictate tomorrow's weather. The druid then starts casting Weather Summoning, and by the time it takes effect has to vary the weather from the other player's parameters, and - if Weather Summoning is interrupted or dispelled - the other player still gets those parameters. Whereas a casting time for Weather Summoning of (say) 10 minutes gives the player of the druid the chance to get the weather s/he wants straight away in the fiction, whereas under typical genre constraints there is no way that Weather Sense can yield a meaningful change in that sort of ingame timeframe. I would go further: it requires abandoning the module. The only support that White Plume Mountain provides to the "ally with Keraptis" scenario is providing a name. The whole rationale of the module is for the players to take their PCs in and beat the dungeon. [/QUOTE]
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Fighters vs. Spellcasters (a case for fighters.)
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