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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Manbearcat" data-source="post: 6243654" data-attributes="member: 6696971"><p>Quite so. To compound things, there is a driving need to be concerned for the aesthetic of the PbP so that participants and surveyors can easily follow. I found that distracting. Information conveyance real time and the back and forth between player and GM is infinitely easier.</p><p></p><p></p><p></p><p>A couple different things at work there:</p><p></p><p>1 - I wanted to present a combat as Skill Challenge as an example of technique. This presented an expeditious and flavorful opportunity to do so. In my home game I <em>may </em>have immediately moved to the combat resolution mechanics if I thought the PC(s) were threatened with death and/or climactic potential was inherent. See <a href="http://www.enworld.org/forum/showthread.php?350472-What-Level-27-Characters-Are-Capable-Of" target="_blank"><span style="color: #0000ff">this thread.</span></a></p><p><a href="http://www.enworld.org/forum/showthread.php?350472-What-Level-27-Characters-Are-Capable-Of" target="_blank"></a></p><p>2 - If Quinn failed and the post-failure fictional positioning dictated mortal combat with either the Lackey, the Rat Swarm, or both, we would have immediately moved to the combat resolution mechanics with a Bloodied Quinn (the Healing Surge loss turning into true HP damage) and likely other injured participants. </p><p></p><p>For instance, the situation was:</p><p></p><p></p><p></p><p>You then finished things off with a successful Beguiling Flash, Suggestion and Illusory Obstacles (which was added colour as the BF and S closed the scene mechanically in your favor), which led to: </p><p></p><p></p><p></p><p>Instead, let us back things up to the fiction at 4:1 above and assume Beguiling Flash is unsuccessful and then your follow-up action is unsuccessful (I don't know if it would be Suggestion if BF was not successful). You've failed your Skill Challenge. Here is the most likely follow-up conflict (mortal combat) using the combat resolution mechanics:</p><p></p><p>1 - Quinn is Bloodied.</p><p>2 - The Lackey is Bloodied but pretty close to melee range with Quinn.</p><p>3 - The Rat Swarm is max HP.</p><p>4 - You're in a tight tunnel system with concealment due to lighting conditions (the lantern in the water playing about on the walls...that is about it).</p><p></p><p>You're talking about dire circumstances there for Quinn facing off against an n + 1 encounter while bloodied. Certainly within his power but things could potentially go south real quick.</p><p></p><p>I hope that all makes sense.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6243654, member: 6696971"] Quite so. To compound things, there is a driving need to be concerned for the aesthetic of the PbP so that participants and surveyors can easily follow. I found that distracting. Information conveyance real time and the back and forth between player and GM is infinitely easier. A couple different things at work there: 1 - I wanted to present a combat as Skill Challenge as an example of technique. This presented an expeditious and flavorful opportunity to do so. In my home game I [I]may [/I]have immediately moved to the combat resolution mechanics if I thought the PC(s) were threatened with death and/or climactic potential was inherent. See [URL="http://www.enworld.org/forum/showthread.php?350472-What-Level-27-Characters-Are-Capable-Of"][COLOR=#0000ff]this thread.[/COLOR] [/URL] 2 - If Quinn failed and the post-failure fictional positioning dictated mortal combat with either the Lackey, the Rat Swarm, or both, we would have immediately moved to the combat resolution mechanics with a Bloodied Quinn (the Healing Surge loss turning into true HP damage) and likely other injured participants. For instance, the situation was: You then finished things off with a successful Beguiling Flash, Suggestion and Illusory Obstacles (which was added colour as the BF and S closed the scene mechanically in your favor), which led to: Instead, let us back things up to the fiction at 4:1 above and assume Beguiling Flash is unsuccessful and then your follow-up action is unsuccessful (I don't know if it would be Suggestion if BF was not successful). You've failed your Skill Challenge. Here is the most likely follow-up conflict (mortal combat) using the combat resolution mechanics: 1 - Quinn is Bloodied. 2 - The Lackey is Bloodied but pretty close to melee range with Quinn. 3 - The Rat Swarm is max HP. 4 - You're in a tight tunnel system with concealment due to lighting conditions (the lantern in the water playing about on the walls...that is about it). You're talking about dire circumstances there for Quinn facing off against an n + 1 encounter while bloodied. Certainly within his power but things could potentially go south real quick. I hope that all makes sense. [/QUOTE]
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