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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="sheadunne" data-source="post: 6243883" data-attributes="member: 27570"><p>Couple of things here.</p><p></p><p>I had chosen Intimidate because I wasn't sure which skill would apply to this circumstance not being familiar with 4e skill definitions. My goal was to use my Encounter Power "Come and Get it" to draw the dogs to me. [MENTION=6696971]Manbearcat[/MENTION] had correctly interpreted that I had wanted to dogs to get lose and cause trouble, being the reason I focused my posts on watching the dogs. If he hadn't taken action directly related to the guard dogs, I probably would have been disappointed. </p><p></p><p>I was playing the "fighter" in this scenario. As the fighter my skills at diplomacy and negotiation were weak, which was why Thurgon was going the talking. My job was to protect him from any violence that might have occurred (this is D&D after all). Since Thurgon failed his diplomacy with the chamberlain and since I lacked the necessary narrative capacity to influence the narrative on a diplomatic level, I decided to focus on bringing the scenario into one I was more geared toward: protection and violence. The dog scene played out how I would have imagined it had I had a specific power called "cause a scene in which I can show my protective and combat capabilities" to impress the Chamberlain and show that we weren't men to be trifled with (which is what Theren felt Thurgon lacked in his diplomatic failure and I posted right after). </p><p></p><p>Had I posted that my character's eyes were focused on the beautiful noble woman standing in the back I would have expected the scene to unfold regarding that intention, however I stated my intention and based it on the circumstances we were currently engaged. </p><p></p><p>I added the troll because, again, I am playing the fighter and my arena is geared toward combat and protection. I had no idea how the scene would play out only that it seem like an interesting dynamic to add (I could have added a ballerina in a pink tutu but that wouldn't have seemed to fit the previous established fiction of a city at war). A troll being brought up from the dungeons where it was being interrogated and tortured to be sent into the council chamber and further interrogated directly by the war council. It was Quinn who decided to use the troll as a way to test the intentions of the chamberlain. The intention wasn't to kill the chamberlain but to find out more information (we had earlier discovered that some people in the city had arcane marks on them). </p><p></p><p>The entire scene turned violent because the players wanted it so, mostly because Thurgon failed his diplomacy check. When I have seen this type of scene unfold in 3x, it usually is the players directly attacking the chamberlain rather than the circumstance being generated around the chamberlain, which is what I felt was happening here. I don't think this is a result of 4e, but rather play style. I'm not convinced that 3x is well suited to handle this sort of play because it doesn't focus on average DCs across all the skills. The success required for one skill is independent of success the success required for another skill. A roll of a 15 means different things based on what skill you used not on the universal difficulty of the task, which makes establishing a task as hard without first establishing which skill is to be used. I'm not entirely convinced that 4e is particular good at this, but it is at least slightly better at it than 3x. I still plan on making a post about the narrative capacity of the fighter/wizard in regards to both 4e and play style, probably later today.</p></blockquote><p></p>
[QUOTE="sheadunne, post: 6243883, member: 27570"] Couple of things here. I had chosen Intimidate because I wasn't sure which skill would apply to this circumstance not being familiar with 4e skill definitions. My goal was to use my Encounter Power "Come and Get it" to draw the dogs to me. [MENTION=6696971]Manbearcat[/MENTION] had correctly interpreted that I had wanted to dogs to get lose and cause trouble, being the reason I focused my posts on watching the dogs. If he hadn't taken action directly related to the guard dogs, I probably would have been disappointed. I was playing the "fighter" in this scenario. As the fighter my skills at diplomacy and negotiation were weak, which was why Thurgon was going the talking. My job was to protect him from any violence that might have occurred (this is D&D after all). Since Thurgon failed his diplomacy with the chamberlain and since I lacked the necessary narrative capacity to influence the narrative on a diplomatic level, I decided to focus on bringing the scenario into one I was more geared toward: protection and violence. The dog scene played out how I would have imagined it had I had a specific power called "cause a scene in which I can show my protective and combat capabilities" to impress the Chamberlain and show that we weren't men to be trifled with (which is what Theren felt Thurgon lacked in his diplomatic failure and I posted right after). Had I posted that my character's eyes were focused on the beautiful noble woman standing in the back I would have expected the scene to unfold regarding that intention, however I stated my intention and based it on the circumstances we were currently engaged. I added the troll because, again, I am playing the fighter and my arena is geared toward combat and protection. I had no idea how the scene would play out only that it seem like an interesting dynamic to add (I could have added a ballerina in a pink tutu but that wouldn't have seemed to fit the previous established fiction of a city at war). A troll being brought up from the dungeons where it was being interrogated and tortured to be sent into the council chamber and further interrogated directly by the war council. It was Quinn who decided to use the troll as a way to test the intentions of the chamberlain. The intention wasn't to kill the chamberlain but to find out more information (we had earlier discovered that some people in the city had arcane marks on them). The entire scene turned violent because the players wanted it so, mostly because Thurgon failed his diplomacy check. When I have seen this type of scene unfold in 3x, it usually is the players directly attacking the chamberlain rather than the circumstance being generated around the chamberlain, which is what I felt was happening here. I don't think this is a result of 4e, but rather play style. I'm not convinced that 3x is well suited to handle this sort of play because it doesn't focus on average DCs across all the skills. The success required for one skill is independent of success the success required for another skill. A roll of a 15 means different things based on what skill you used not on the universal difficulty of the task, which makes establishing a task as hard without first establishing which skill is to be used. I'm not entirely convinced that 4e is particular good at this, but it is at least slightly better at it than 3x. I still plan on making a post about the narrative capacity of the fighter/wizard in regards to both 4e and play style, probably later today. [/QUOTE]
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