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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="LostSoul" data-source="post: 6243907" data-attributes="member: 386"><p>That looks like a valid interpretation to me. The interesting question is <em>why</em> you decided to use <em>that specific</em> backstory.</p><p></p><p></p><p></p><p>Makes sense - I confess, it's hard to keep track of everything going on in this thread. Maybe it would have been better to stay on point; but that wouldn't have been as fun!</p><p></p><p></p><p></p><p>I think the idea was that the war troll was going to be interrogated before the court, and the acid was there to use on him if he got away. Yeah:</p><p></p><p>"A captured troll. He was being interrogated in the lower levels and the war counsel now wants to question him directly."</p><p></p><p>Then I had the war troll attack the chamberlain because 1) I thought there was something fishy with him and hoped that the attack would force him to reveal himself and 2) because I thought he deserved to die.</p><p></p><p></p><p></p><p>At this point, I'd describe Quinn as mercenary, <em>at best.</em> Probably heading down the villain path, though that's up to one's own judgement. (When I first made him up I said: "I am not sure who Quinn is or what he believes in; we'll discover that in play.") He was only there to get rich, after all, and did not care about the city or what happened to it.</p><p></p><p></p><p></p><p>That's probably my fault, because I "escalated" to violence when I attacked the chamberlain (using my war troll proxy). This is how the players end up driving play.</p><p></p><p></p><p></p><p>That's a good question. I think that it could work that way. The players are going to judge that contribution to the game's fiction - not in terms of action resolution, but whether or not they like it. If someone keeps taking actions that you don't like, maybe the two of you shouldn't play together - your aesthetics don't mesh. Which is fine and good, I think.</p><p></p><p></p><p></p><p>Because I was invested in seeing the dryad, her godess, and Lucann being reunited, and I thought the chamberlain deserved to die. My own personal beliefs about these "problematic aspects of human interactions" - self-important bureaucrats getting a kick out of their power to say "no" even if someone gets hurt, and the relationship between someone in power (Sehanine) and their responsibility to their wards (the dryad).</p><p></p><p></p><p></p><p>I could have brought things back to a more diplomatic state, but I didn't want to. (I could have tried to calm down the war troll and used that as leverage against the chamberlain - we're doing something to help the people while you just sit there - and rally the crowd that way.) I wanted to hurt the chamberlain.</p><p></p><p></p><p></p><p>My guess is that was because the roll was successful, but [MENTION=6696971]Manbearcat[/MENTION] can probably give you more information there. (My intent was: "I want to know if the Lord Chamberlain is directing these beasts against the people here.")</p></blockquote><p></p>
[QUOTE="LostSoul, post: 6243907, member: 386"] That looks like a valid interpretation to me. The interesting question is [i]why[/i] you decided to use [i]that specific[/i] backstory. Makes sense - I confess, it's hard to keep track of everything going on in this thread. Maybe it would have been better to stay on point; but that wouldn't have been as fun! I think the idea was that the war troll was going to be interrogated before the court, and the acid was there to use on him if he got away. Yeah: "A captured troll. He was being interrogated in the lower levels and the war counsel now wants to question him directly." Then I had the war troll attack the chamberlain because 1) I thought there was something fishy with him and hoped that the attack would force him to reveal himself and 2) because I thought he deserved to die. At this point, I'd describe Quinn as mercenary, [i]at best.[/i] Probably heading down the villain path, though that's up to one's own judgement. (When I first made him up I said: "I am not sure who Quinn is or what he believes in; we'll discover that in play.") He was only there to get rich, after all, and did not care about the city or what happened to it. That's probably my fault, because I "escalated" to violence when I attacked the chamberlain (using my war troll proxy). This is how the players end up driving play. That's a good question. I think that it could work that way. The players are going to judge that contribution to the game's fiction - not in terms of action resolution, but whether or not they like it. If someone keeps taking actions that you don't like, maybe the two of you shouldn't play together - your aesthetics don't mesh. Which is fine and good, I think. Because I was invested in seeing the dryad, her godess, and Lucann being reunited, and I thought the chamberlain deserved to die. My own personal beliefs about these "problematic aspects of human interactions" - self-important bureaucrats getting a kick out of their power to say "no" even if someone gets hurt, and the relationship between someone in power (Sehanine) and their responsibility to their wards (the dryad). I could have brought things back to a more diplomatic state, but I didn't want to. (I could have tried to calm down the war troll and used that as leverage against the chamberlain - we're doing something to help the people while you just sit there - and rally the crowd that way.) I wanted to hurt the chamberlain. My guess is that was because the roll was successful, but [MENTION=6696971]Manbearcat[/MENTION] can probably give you more information there. (My intent was: "I want to know if the Lord Chamberlain is directing these beasts against the people here.") [/QUOTE]
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