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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="N'raac" data-source="post: 6243933" data-attributes="member: 6681948"><p>How specific a playstyle? I am setting the backstory based on success or failure of your rolls.</p><p></p><p></p><p> </p><p>My recollection was that their intention was to persuade the Chamberlain to grant them an immediate audience with the King, which he did. Their purpose in having that audience granted was to persuade the King to ally with their plans which, for all of their rolls were successful, he did. What intentions were violated?</p><p> </p><p>LostSoul has an example above where he had an intent for his Disguise skill which he did not state and, as such, he was not unhappy that unspoken intention did not come to pass.</p><p></p><p></p><p> </p><p>If there is no predetermined conception of what activities might successfully resolve the matter, why was my Orc Belch resolution method so roundly and consistently dismissed?</p><p></p><p></p><p> </p><p>Again, I come back to a certain sameness. Had matters begun with Quinn ensorcling the Chamberlain successfully, dominating him utterly, their objective of getting the Chamberlain to grant them access to the King would still require several more successes, and if my Orc chose to Belch his way in, this could not simply have had them summarily dismissed, as we had not yet failed enough checks. We even know up front how many more successes we need, and how many more failures we can absorb.</p><p> </p><p>And this is very different from the claim that Charm Person, in and of itself, should have gotten the PC’s past the Chamberlain.</p><p></p><p></p><p> </p><p>I think the crowd chanting “let them see the King” is a return in focus to the King (or the endeavour to access the King, more precisely). And that was entirely GM initiated.</p><p></p><p></p><p> </p><p>From all I see, they can simply pick any skill desired (with the possible exception of Perform: Belch) and, if their roll is successful, it will advance them to success. That seems a lot more like “roll dice and tell a story” than about careful deployment of resources.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6243933, member: 6681948"] How specific a playstyle? I am setting the backstory based on success or failure of your rolls. My recollection was that their intention was to persuade the Chamberlain to grant them an immediate audience with the King, which he did. Their purpose in having that audience granted was to persuade the King to ally with their plans which, for all of their rolls were successful, he did. What intentions were violated? LostSoul has an example above where he had an intent for his Disguise skill which he did not state and, as such, he was not unhappy that unspoken intention did not come to pass. If there is no predetermined conception of what activities might successfully resolve the matter, why was my Orc Belch resolution method so roundly and consistently dismissed? Again, I come back to a certain sameness. Had matters begun with Quinn ensorcling the Chamberlain successfully, dominating him utterly, their objective of getting the Chamberlain to grant them access to the King would still require several more successes, and if my Orc chose to Belch his way in, this could not simply have had them summarily dismissed, as we had not yet failed enough checks. We even know up front how many more successes we need, and how many more failures we can absorb. And this is very different from the claim that Charm Person, in and of itself, should have gotten the PC’s past the Chamberlain. I think the crowd chanting “let them see the King” is a return in focus to the King (or the endeavour to access the King, more precisely). And that was entirely GM initiated. From all I see, they can simply pick any skill desired (with the possible exception of Perform: Belch) and, if their roll is successful, it will advance them to success. That seems a lot more like “roll dice and tell a story” than about careful deployment of resources. [/QUOTE]
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