Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="N'raac" data-source="post: 6244087" data-attributes="member: 6681948"><p>Given our discussion is supposedly framed around answering the question of balance between spellcasters and nonspellcasters, but in a broader sense balance between characters, your comments above lead to a fairly obvious (in my view) question - do some skills (which I expect are linked to certain types of characters) lend themselves to broader application, thereby granting characters who would normally focus on those skills a greater, broader and/or easier means of influencing the narrative? The two skills which leap to mind are Arcana and Religion, which would be the two skills associated with the major spellcasting classes. Meanwhile, your examples seem to relegate my knowledgeable Bard to the sidelines in that three of your four "Don't be stupid!" examples relate to knowledge and Performance skills. The fourth would be Religion, where you have indicated a different use might easily be successful.</p><p></p><p>You also noted you specifically wrote in elements which would provide Sheadunne the opportunity to use his major skill, Nature. This doesn't seem like a technique unique to Indie gaming, but simply a tool designed to allow each character their time in the spotlight, highlighting their special skills. Presumably, a similar approach wold be adopted to provide opportunities for the knowledge-based Bard. By writing in challenges suited to being addressed by the warrior's skills or abilities in a 3e game, do we not effect balance in a similar manner? I don't think designing scenarios, scenes and challenges with the specific abilities of the various PC's in mind is a unique innovation of Indie games - it's a standard GMing technique which has existed for as long as RPG's have existed.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6244087, member: 6681948"] Given our discussion is supposedly framed around answering the question of balance between spellcasters and nonspellcasters, but in a broader sense balance between characters, your comments above lead to a fairly obvious (in my view) question - do some skills (which I expect are linked to certain types of characters) lend themselves to broader application, thereby granting characters who would normally focus on those skills a greater, broader and/or easier means of influencing the narrative? The two skills which leap to mind are Arcana and Religion, which would be the two skills associated with the major spellcasting classes. Meanwhile, your examples seem to relegate my knowledgeable Bard to the sidelines in that three of your four "Don't be stupid!" examples relate to knowledge and Performance skills. The fourth would be Religion, where you have indicated a different use might easily be successful. You also noted you specifically wrote in elements which would provide Sheadunne the opportunity to use his major skill, Nature. This doesn't seem like a technique unique to Indie gaming, but simply a tool designed to allow each character their time in the spotlight, highlighting their special skills. Presumably, a similar approach wold be adopted to provide opportunities for the knowledge-based Bard. By writing in challenges suited to being addressed by the warrior's skills or abilities in a 3e game, do we not effect balance in a similar manner? I don't think designing scenarios, scenes and challenges with the specific abilities of the various PC's in mind is a unique innovation of Indie games - it's a standard GMing technique which has existed for as long as RPG's have existed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
Top