Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ahnehnois" data-source="post: 6244143" data-attributes="member: 17106"><p>I don't really agree with that. As others have noted from time to time, early D&D fighters could look forward to a keep at high level, which seems like something to reward the player rather than a manifestation of the character's skill and ability.</p><p></p><p>But if anything, I think the idea of roleplaying strictly from the perspective of the character and having mechanics strictly emulate in-world phenomena is a "new" school idea. To me, revising D&D is about chipping off all the metagame elements from the block until we are left with a beautiful, metagame-free sculpture. No meta, just the game.</p><p></p><p>2e had tremendous and illogical (and metagame) divisions of character abilities designed to enforce class-based niches, which were broken to some extent with 3e's multiclassing and skills/feats, and were gradually broken down even more as classes grew in flexibility and diversity over its life. Strongly metagame abilities did pop up not in the core rules so much as in a few late supplements, but that to me would be more where 3e lost its way and abandoned its initial goals rather than an example of some "new" school thinking.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6244143, member: 17106"] I don't really agree with that. As others have noted from time to time, early D&D fighters could look forward to a keep at high level, which seems like something to reward the player rather than a manifestation of the character's skill and ability. But if anything, I think the idea of roleplaying strictly from the perspective of the character and having mechanics strictly emulate in-world phenomena is a "new" school idea. To me, revising D&D is about chipping off all the metagame elements from the block until we are left with a beautiful, metagame-free sculpture. No meta, just the game. 2e had tremendous and illogical (and metagame) divisions of character abilities designed to enforce class-based niches, which were broken to some extent with 3e's multiclassing and skills/feats, and were gradually broken down even more as classes grew in flexibility and diversity over its life. Strongly metagame abilities did pop up not in the core rules so much as in a few late supplements, but that to me would be more where 3e lost its way and abandoned its initial goals rather than an example of some "new" school thinking. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
Top