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Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Hussar" data-source="post: 6244464" data-attributes="member: 22779"><p>N'raac, I'd also point out that "Player resources" was what OS gaming was all about. You didn't have any mechanics, to speak of, to engage when the players wanted to, so, disarm a trap. It was all about leveraging the player's ability to discern the nature of the trap, and then essentially free form some manner of disarming that trap. It was 100% from the player's POV and not from the character's at all. </p><p></p><p>Forcing the scene to be resolved by the character, rather than the player, is what the game has developed into from that baseline. First they added in thief abilities to find and remove traps - where the player now uses his character's abilities to remove the trap, and does not have to narrate any action other than, "I look for traps". </p><p></p><p>That's been carried forward from AD&D into the 3e and 4e skill systems.</p><p></p><p>But, I have to admit that reading that Ahn has played to level 37 and never seen caster imbalances, I'm utterly stunned as to how. How in the world can a level 37 fighter possibly come even close to a level 37 caster? Good grief, that level 37 caster is, for all intents and purposes, a god. You must have the strangest players in the world.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6244464, member: 22779"] N'raac, I'd also point out that "Player resources" was what OS gaming was all about. You didn't have any mechanics, to speak of, to engage when the players wanted to, so, disarm a trap. It was all about leveraging the player's ability to discern the nature of the trap, and then essentially free form some manner of disarming that trap. It was 100% from the player's POV and not from the character's at all. Forcing the scene to be resolved by the character, rather than the player, is what the game has developed into from that baseline. First they added in thief abilities to find and remove traps - where the player now uses his character's abilities to remove the trap, and does not have to narrate any action other than, "I look for traps". That's been carried forward from AD&D into the 3e and 4e skill systems. But, I have to admit that reading that Ahn has played to level 37 and never seen caster imbalances, I'm utterly stunned as to how. How in the world can a level 37 fighter possibly come even close to a level 37 caster? Good grief, that level 37 caster is, for all intents and purposes, a god. You must have the strangest players in the world. [/QUOTE]
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